I don't know about you guys but I get mad when I see mappers with cool possibilities which are only used by very, very crappy games.
This includes :
- CPROM / mapper 13 : OK it's one of the only mapper able to bankswitch CHR-RAM (alongside with mapper 96), and the only cart that uses it isn't even a video game but just allow you to draw on the screen. What a waste. There is so much better things you could do with bankswitched CHR-RAM. But with only 32k of ROM this is pretty limitating.
- TQROM / mapper 119 : This is one of the only mapper able to use both CHR-RAM and CHR-ROM. Again you could do amazing stuff with this, taking advantage of both, with some very customizable tiles (RAM) and some fast switching tiles (ROM), however, the only 2 games using this are crappy pinball games that doesn't take any advantage of this. Even a bigger waste than above.
- Mapper 77 : This is the other mapper that support both CHR-RAM and CHR-ROM, and I love how it wastes nothing, the area of CHR-RAM which is "eaten" by the CHR-ROM portion is re-used in another adress range to get 4-screen mirroring. Like mapper 119 you could have the advantage of CHR-ROM and RAM at the same time, plus the advantage of 4 nametables.
Too bad the only game to use this mapper is incredibly crappy.
- SXROM (mapper 1) : 32 KB of battery backed RAM could be used for more complex games than only 8 KB. However this was just used for multicarts. (applies to mapper 5 too)
Maybe I forgot a few of them.
So yeah someone MUST do games or demo taking advantage of these mappers that were in my opinion wasted.
This includes :
- CPROM / mapper 13 : OK it's one of the only mapper able to bankswitch CHR-RAM (alongside with mapper 96), and the only cart that uses it isn't even a video game but just allow you to draw on the screen. What a waste. There is so much better things you could do with bankswitched CHR-RAM. But with only 32k of ROM this is pretty limitating.
- TQROM / mapper 119 : This is one of the only mapper able to use both CHR-RAM and CHR-ROM. Again you could do amazing stuff with this, taking advantage of both, with some very customizable tiles (RAM) and some fast switching tiles (ROM), however, the only 2 games using this are crappy pinball games that doesn't take any advantage of this. Even a bigger waste than above.
- Mapper 77 : This is the other mapper that support both CHR-RAM and CHR-ROM, and I love how it wastes nothing, the area of CHR-RAM which is "eaten" by the CHR-ROM portion is re-used in another adress range to get 4-screen mirroring. Like mapper 119 you could have the advantage of CHR-ROM and RAM at the same time, plus the advantage of 4 nametables.
Too bad the only game to use this mapper is incredibly crappy.
- SXROM (mapper 1) : 32 KB of battery backed RAM could be used for more complex games than only 8 KB. However this was just used for multicarts. (applies to mapper 5 too)
Maybe I forgot a few of them.
So yeah someone MUST do games or demo taking advantage of these mappers that were in my opinion wasted.