I've been at this for awhile, I'm trying to figure out how to stop Luigi's kicking when jumping on SMB 2 (U).
I've run across a hex address where it stops animation completely, but, I'm not aiming for that.
My computer can barely handle doing a trace, because it slows it down horribly, and even when I do hold out, I still can't understand what code is what.
I'm not that good on disassembly and I couldn't find the code for it anywhere.
Can anyone help me find what hex value to edit (In game or out)?
I've run across a hex address where it stops animation completely, but, I'm not aiming for that.
My computer can barely handle doing a trace, because it slows it down horribly, and even when I do hold out, I still can't understand what code is what.
I'm not that good on disassembly and I couldn't find the code for it anywhere.
Can anyone help me find what hex value to edit (In game or out)?