I was thinking about it for a while, but I can't find a suitable answer.
I'm (with 2 other guy) translating "Journey To Silius" to Polish.No, there's no problems, but rather something confusing.
Every 16kb of PRG ROM game repeats 10 bytes.
Hm, last 6 bytes are pointers for NMI,Reset and IRQ.It makes sense to have it in last bank, but why it's also in other banks? What function it can possibly have? It's MMC3 mapper so game can't swap $E000-$FFFF, right? so why have pointers in the end of every 16kb bank?
I'm (with 2 other guy) translating "Journey To Silius" to Polish.No, there's no problems, but rather something confusing.
Every 16kb of PRG ROM game repeats 10 bytes.
Code:
FF FF 80 78 EE F2 FF 4C 00 C0 51 C1 F3 FF F3 FF
Hm, last 6 bytes are pointers for NMI,Reset and IRQ.It makes sense to have it in last bank, but why it's also in other banks? What function it can possibly have? It's MMC3 mapper so game can't swap $E000-$FFFF, right? so why have pointers in the end of every 16kb bank?