Brace yourselves! I'm probably going into too much detail, but here we go anyway!
![Very Happy :D](./images/smilies/icon_biggrin.gif)
M_Tee wrote:
May I ask why you felt that $24 and the $xC range needed hue adjustments, and how do they compare to prior to the replacements?
Well, this is what the palette looked like before I did
any tweaking to it
*:
Attachment:
File comment: Just what it says. It's still good, but… certain colors just don't look "juuuust right". (Particularly $24.)
Kizul's_Definitive_NES_Palette_(UnTweaked).png [ 2.93 KiB | Viewed 9372 times ]
You can also download its respective emulator palette from here, in the event you wanted to try it out. (Would've attached it, but I can attach only three files, so… this and the screenshots below won out in the priority war.)Simply put: $24 looked out of place; it looked to me like it was too close in hue to the $x5 column, and it also looked too vibrant — both too bright, and too saturated. I use certain games for testing palettes, especially Solstice, which works great to show off why I changed $24:
Attachment:
File comment: Example screenshot from Solstice, using the Definitive UnTweaked palette.
Solstice - The Quest for the Staff of Demnos (USA)_001.png [ 3.06 KiB | Viewed 9372 times ]
Attachment:
File comment: Example screenshot from Solstice, using the default Definitive palette (with the changed $24 color — among others).
Solstice - The Quest for the Staff of Demnos (USA)_002.png [ 3.06 KiB | Viewed 9372 times ]
As you can see, in the top screenshot (with the UnTweaked palette), $24 appears to be too close to the 'warm' side of the spectrum, and thus looks out-of-place compared to $14 and $34.
The hue I tweaked $24 to (bottom screenshot) looks more like an intermediate shade between the 'light' and 'dark' purples used in that room.
As far as $xC goes: I liked when it was slightly bluer like in the other palette that I posted much earlier in this thread. In the case of $24 and the $xC colors, I copied the un-tweaked color, changed its Hue to match the one I wanted, then tweaked its Value until it looked about the same (luminosity-wise) as the original, un-tweaked color.
Aside from the hue-replacement I did on the four colors mentioned above, I also did some minor tweaks to the tint on ten other colors: using NEStopia's Hue control, I tinted the palette to -0.6º to make it a little warmer; from that, I copied $06 and $16, $07 and $17, $08 and $18, and $x9 over the un-tweaked colors.
It made the reds and browns look more like what I see on my actual TV, made the dark yellows look ever-so-slightly less green (helping to separate them from the
actual greens), and… I just like the slightly-yellower/warmer $x9. Green's my favorite color — and I have a soft spot for that particular set of greens in particular.
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Those are the only tweaks I did to make my 'Definitive' palette from this base, however.
![Smile :)](./images/smilies/icon_smile.gif)
M_Tee wrote:
I never thought someone would post a palette that I prefer to NEStopia's, but I really dig what you've done there, Kizul.
The main fault with NEStopia's palette, as far as I can tell, is the strong value jump between $x0 entries and $x1. The darks are just too dark. The other fault that nearly all NES palettes have is that they're just too saturated. If I were to adjust the settings on my TV to produce colors that saturated, then actual live-action television would be unwatchable.
Hurray!
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
I'm happy you like it.
In regard to the saturation levels: my tuner card uses a Bt8x8 tuner (I don't remember the exact one), and aside from using DScaler's Gamma Boost filter (and a few noise-reduction filters — also in DScaler — whose settings I cranked to maximum), I used as close to the default picture settings as possible.
If I recall correctly: in the Bt8x8 advanced settings, I turned on the 'Full Luma Range' setting, and also the Automatic Gain Crush (AGC) for both Odd and Even scanlines; if not for those being on… yeah, the colors would've looked hideously garrish and over-saturated. (And I also turned
off Odd/Even Luma Peak, to help reduce noise.)
M_Tee wrote:
As for the blue at 23, that was
an admitted mistake by FCEUX's developer and corrected with version 2.2.0.
FCEUX 2.2.0 Release wrote:
Fixed wrong default palette entry
FCEUX is up to
version 2.2.2 now, so it may be time to update your copy.
Ahhhh, I see. Hm. I have no idea what version I used to make my original screenshot, but I'll certainly update it!
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Hopefully this post wasn't
too rambly; I mean —
I can make sense of it, but that doesn't necessarily mean much most of the time.
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
(I at least apologize for the novel that it turned out to be. XD)
*EDIT: What dougeff said here kept nagging at me:
dougeff wrote:
Quote:
I much prefer 0,0,0 for all blacks. I think is gives better contrast.
He's technically correct. (The best kind of correct.)
I was showing off my palette to my sister just a little while ago tonight, comparing it with a game that she was familiar with (Bucky O'Hare) in both an emulator and in the actual NES on our TV.
And I noticed something: the blacks on the TV were a lot darker than the blacks in the emulator.
So: I have retroactively revised the palette files in this and my previous post, and also the palette image in this and my previous post to reflect the
improved black levels.
![Neutral :|](./images/smilies/icon_neutral.gif)
Also, I'm curious, dougeff: is my palette with newly-revamped black levels better/more acceptable?
![Smile :)](./images/smilies/icon_smile.gif)
$0D is now pure black (0,0,0), and $xE/$xF are now 20,20,20 instead of 35,35,35 — which really
was much too bright — so as to keep 'compatability' with The Immortal. $1D, however, still
is 35,35,35, because any darker and it doesn't show up correctly in Bee 52. I checked the brightness level for $1D in Bee 52 against my TV, too, in the first dark level that uses a mostly-black screen. (You can easily warp to the level I used via going through either door and entering the farthest flower from the hive in Level 1.)