creating a game fan of Megaman

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creating a game fan of Megaman
by on (#136952)
good night for everyone.
I'm making a game fan of Megaman, I'm using to make his engine, the construct 2 I wonder if he is to do to fit cartridge nes?
Re: creating a game fan of Megaman
by on (#136955)
prevot wrote:
good night for everyone.
I'm making a game fan of Megaman, I'm using to make his engine, the construct 2 I wonder if he is to do to fit cartridge nes?


Está um pouco difícil compreender o seu inglês (tradução automática?), mas por acaso você está querendo colocar um jogo feito com Construct 2 em um cartucho de NES? Isso é impossível, pois o código gerado por essa ferramenta é para plataformas modernas, com muito mais memória e poder de processamento que o NES, além do fato de que as arquiteturas são completamente diferentes.

Se você realmente quer colocar jogos em cartuchos para rodar em um verdadeiro console NES, não existe muito que você possa fazer além de estudar a linguagem assembly do processador 6502 e a arquitetura do NES. Existem ferramentas que permitem algum uso da linguagem C, mas você também precisa de um bom conhecimento técnico para conseguir desenvolver dessa forma, pois o processo é um pouco mais complexo.

OBS: Eu respondi em português aqui por que percebi que você fala português, mas no geral não é permitido postar em outras línguas nos fóruns normais, apenas no fórum internacional. Se você quiser ajuda em português pode postar lá, mas nos outros lugares tem que ser em inglês mesmo.

TRANSLATION:

It's a little hard to understand your english (software translation?), but are you by any chance expecting to put a game made in Construct 2 into an NES cartridge? That's not possible, because the code generated by this tool is meant to run on modern platforms, with much more memory and processing power than the NES, besides the fact that the architectures are completely different.

If you really want to put games into cartridges that work on a real NES, there's not much you can do besides learning 6502 assembly and NES architecture. There are tools that allow you to use the C language, but you also need a good deal of technical knowledge in order to develop games that way, because the overall process is a bit more complicated.

BTW: I answered in portuguese here because I noticed you speak portuguese, but as a general rule the forums are english only, except for the international forum. If you want help in portuguese you can post there, but everywhere else has to be in english.
Re: creating a game fan of Megaman
by on (#136957)
You could always do it in two steps. First start by making a game in a high-level tool such as Construct, taking into account the NES's graphical limits. Then find someone to port it to the NES. That's how STREEMERZ was made. The point is to have a game made.
Re: creating a game fan of Megaman
by on (#136979)
:oops: sorry I know that I do not speak English but I really liked this forum.
unfortunately in Brazil has many Brazilians who need more debate about the games that remain about criticizing people's defects.
already here, I see that the debate over personal and also has many information.
Love very nes why, I made my inscription here, I hope can contribute to the forum.
Thank you for accepting me.
Re: creating a game fan of Megaman
by on (#136988)
prevot wrote:
:oops: sorry I know that I do not speak English but I really liked this forum.

Just to be clear, I wasn't criticizing you, I just needed to tell you that it was hard to understand what exactly you were asking.

A lot of people here aren't native english speakers, so don't worry about it. Just keep participating and you'll eventually get better.

BTW, your title screen looks pretty good!
Re: creating a game fan of Megaman
by on (#136992)
I know you do not was criticizing me are the rules of the forum.
thanks for the compliment screen. :D
Re: creating a game fan of Megaman
by on (#138213)
prevot wrote:
I know you do not was criticizing me are the rules of the forum.
thanks for the compliment screen. :D


Any progress on this game?