Update 5/10 - More enemies!!! New ROM!!! Awesomeness
Time for a new ROM! This one got more enemies and is much more polished than the first one. This one is also much closer to the final game. Now I just need to make more levels and maybe add a feature or two.
Also, in order to focus the gameplay more on destruction, I'm going to add multiple endings to the game, based on the number of points you get. So better smash up all those little cities! Plus it enhances repayability they say. Might as well add these
New ROM is "gojira-2.nes"
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Update 4/22 - New ROM, Bosses, enemies (kinda) and attacks!
While the first version of this game was a mere 3-screen demo, here we have a pseudo-first level (Gonna add a few more screens to it) with attacks, enemies and the first boss of the game.
This game is by no means complete but I did make a lot of progress since the last time. Can you get the high score? New ROM is "gojira-01.nes"
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As you might have guessed, I really like Japanese monster movies. Especially the Godzilla ones.
Being tired of the same old NES Godzilla games, I decided to program a new one. Enjoy this early 3-screen demo! Enemies and boss monsters coming soon.
I just need to program interactions with every background piece and Godzilla/enemies, and it's only going to be a matter of level design from that point on.
Cart uses UNROM with CHR-RAM, first time I use CHR-RAM. And it's pretty darn useful
For some reason, changing the attributes when destroying a building proved to be a major pain in the ***
TL;DR Download below!!!
Time for a new ROM! This one got more enemies and is much more polished than the first one. This one is also much closer to the final game. Now I just need to make more levels and maybe add a feature or two.
Also, in order to focus the gameplay more on destruction, I'm going to add multiple endings to the game, based on the number of points you get. So better smash up all those little cities! Plus it enhances repayability they say. Might as well add these
New ROM is "gojira-2.nes"
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Update 4/22 - New ROM, Bosses, enemies (kinda) and attacks!
While the first version of this game was a mere 3-screen demo, here we have a pseudo-first level (Gonna add a few more screens to it) with attacks, enemies and the first boss of the game.
This game is by no means complete but I did make a lot of progress since the last time. Can you get the high score? New ROM is "gojira-01.nes"
--------------------------------------------------------------------------------------------------------------------------------------------------------------
As you might have guessed, I really like Japanese monster movies. Especially the Godzilla ones.
Being tired of the same old NES Godzilla games, I decided to program a new one. Enjoy this early 3-screen demo! Enemies and boss monsters coming soon.
I just need to program interactions with every background piece and Godzilla/enemies, and it's only going to be a matter of level design from that point on.
Cart uses UNROM with CHR-RAM, first time I use CHR-RAM. And it's pretty darn useful
For some reason, changing the attributes when destroying a building proved to be a major pain in the ***
TL;DR Download below!!!