I Wanna Flip The Sky

I Wanna Flip The Sky
by on (#98111)
I Wanna Flip The Sky is a game I threw together for the NEO Flash contest. It's a platformer along the lines of I Wanna Be The Guy, Battle Kid, etc. In each level you're trying to reach the exit door while avoiding traps like spikes and conveyor belts. The trick is you can flip gravity a limited number of times each level. Some screenshots:

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Try it out here http://www.mediafire.com/download.php?owq8t594c9au5rg
Re: I Wanna Flip The Sky
by on (#98116)
Not bad. Needs music. :)
Re: I Wanna Flip The Sky
by on (#98117)
Some things feel weird, such as walking in the opposite direction on a conveyor belt, because the character's speed is the exact same as the speed of the conveyor belt. It would look more natural if the player moved slightly faster, so that he'd still move forward, but veeeery slowly.

One thing I found frustrating is that the sides of the spikes can kill you. That's expected from spiky balls, but not vertical spikes.
Re: I Wanna Flip The Sky
by on (#98118)
I like it a lot, it plays well and it's a very nice game idea!
Re: I Wanna Flip The Sky
by on (#98122)
In all honestly : meh.
Re: I Wanna Flip The Sky
by on (#98125)
It's, um, rather 8-bit hard.
Re: I Wanna Flip The Sky
by on (#98130)
VVVVVV meets IWBTG. Very nice :)
Re: I Wanna Flip The Sky
by on (#98133)
I like it! Yes, it would be good to have music too. How many levels are there in total? It is difficult but I like it that way.
Re: I Wanna Flip The Sky
by on (#98135)
Yeah, coming from somebody who's pretty good at games, it's a tad too hard. Lowering the gravity speed would help a ton though. I like the game though! :)
Re: I Wanna Flip The Sky
by on (#98139)
3gengames wrote:
Yeah, coming from somebody who's pretty good at games, it's a tad too hard. Lowering the gravity speed would help a ton though. I like the game though! :)

I am obviously not the target audience for this game. But great effort!
Re: I Wanna Flip The Sky
by on (#98142)
The last level was very hard, even with savestates and speed down.
Re: I Wanna Flip The Sky
by on (#98153)
So this is running NROM with VRAM then right?
Re: I Wanna Flip The Sky
by on (#98161)
At first I was like "OMG, this game is familiar to my upcoming homebrew" but after playing it was only "Meh, it feels different".(Yep, I'm like little, jealous boy sometimes)
Like others have said-It could use some music.
The wall jump feels excatly the same as in my beta "Upward" conveyor belt- It's hard to make use of it.
The solution I came up was to let the player hold directional arrow and freeze player mid-air. "A" button makes a "uncontrollable" jump forward. That way it's less frustrating to make wall jumps.
Also-forgive me for my english, I'm not a native english speaker. I'm trying to improve it, though.

Quote:
So this is running NROM with VRAM then right?

Yes.

Quote:
One thing I found frustrating is that the sides of the spikes can kill you. That's expected from spiky balls, but not vertical spikes.

Me too.
Re: I Wanna Flip The Sky
by on (#98171)
I once made a game where you could safely walk on spikes, or even end a jump (not descending) on spikes. But if you descended onto spikes, they killed you.
Re: I Wanna Flip The Sky
by on (#98191)
Thanks everyone who tried it out!

tokumaru wrote:
Some things feel weird, such as walking in the opposite direction on a conveyor belt, because the character's speed is the exact same as the speed of the conveyor belt. It would look more natural if the player moved slightly faster, so that he'd still move forward, but veeeery slowly.

Yes, but it opens up some possibilities for level design. Likewise, I think having a little acceleration/deceleration for horizontal movement feels nicer, but for a game like this you want more precision so I went with directly setting velocity.

LocalH wrote:
VVVVVV meets IWBTG. Very nice :)

Huh, I hadn't heard of VVVVVV. It's pretty good! I'm happy it plays a bit differently than my game.

zzo38 wrote:
How many levels are there in total?

12 right now.

3gengames wrote:
Yeah, coming from somebody who's pretty good at games, it's a tad too hard.

I'm generally pretty bad at these sorts of games, so I was afraid I made it too easy. Except the last level. That one is just mean.

Denine wrote:
The wall jump feels excatly the same as in my beta "Upward" conveyor belt- It's hard to make use of it.

Do you mean it's difficult to execute the wall jump, or that after a wall jump it hard to control where you go?
Re: I Wanna Flip The Sky
by on (#98223)
I'm not really sure. It's just hard to progress the wall jumping sequence. But looks like it's just me 'cause others haven't reported it as strange or invalid.
So, what about music? Do you plan to make some changes to the game or just leave it as it is?
Re: I Wanna Flip The Sky
by on (#98239)
I didn't really have any problems with performing the wall-jumps, but I think the collision-detection against the spikes is a little picky, making Level 11 (I think) really really hard.

But I really shouldn't be the one to complain - since Driar has some really picky collisions against spike-blocks :D

On some of the harder/longer levels (like the wall-jumping stage (was that the one called Jacob's Ladder?)) I think it would have been nice with checkpoints halfway through, so you don't have to start from the beginning all the time.
Re: I Wanna Flip The Sky
by on (#98241)
Also, level 2 (or whatever it was), where you need to fit through the one square-sized gap is unfair, it's very hard to reduce your velocity so you fit.
Re: I Wanna Flip The Sky
by on (#98244)
Dwedit wrote:
Also, level 2 (or whatever it was), where you need to fit through the one square-sized gap is unfair, it's very hard to reduce your velocity so you fit.

That part with a lot of disappearing spikes where you had to align the hero on a 16x16 tile? Yeah, that was nasty.
Re: I Wanna Flip The Sky
by on (#98246)
jayminer wrote:
On some of the harder/longer levels (like the wall-jumping stage (was that the one called Jacob's Ladder?)) I think it would have been nice with checkpoints halfway through, so you don't have to start from the beginning all the time.

I was thinking about adding a cruel mode, where death sent you back to the title screen, so maybe an easy mode with checkpoints would be good too.

Dwedit wrote:
Also, level 2 (or whatever it was), where you need to fit through the one square-sized gap is unfair, it's very hard to reduce your velocity so you fit.

Level 2 is this one:
Image

But I'm thinking you meant this one?
Image
Are you using a second flip to get through?

thefox wrote:
That part with a lot of disappearing spikes where you had to align the hero on a 16x16 tile? Yeah, that was nasty.

You mean this?
Image
You don't need to line yourself up exactly
[spoiler]you can jump into the wall above to line yourself up.[/spoiler]
Re: I Wanna Flip The Sky
by on (#98247)
Tom wrote:
Image
You don't need to line yourself up exactly
[spoiler]you can jump into the wall above to line yourself up.[/spoiler]

Ah, true.
Re: I Wanna Flip The Sky
by on (#98502)
Yeah, looks really challenging. I think I'm gonna change my key configuration on my lap, cause it's a lil' bit hard to handle with it. I'll give it a 2nd chance, later and see how far I could go. ;)
Re: I Wanna Flip The Sky
by on (#102848)
Bump for two reasons:
  1. Posted the ROM as an attachment in case Mediafire goes down.
  2. This game may be included as the sixteenth game in the Streemerz bundle.

Dwedit wrote:
I once made a game where you could safely walk on spikes, or even end a jump (not descending) on spikes. But if you descended onto spikes, they killed you.

Prince of Persia has a similar rule: the player can't run through spikes but can walk through them.


EDIT: A sprite glitch on the title screen has been fixed. The new version is attached to this post.
Re: I Wanna Flip The Sky
by on (#115038)
We're working on a second printing of the Streemerz bundle. Is it OK to include this game in the Action 53 collection long-term?