When a rom is burned is the data carried into the D0-D7 lines and broken up into 8 parts? I want to get a better idea of how the data is arranged and try to write a tool similar to what swapbin does. It would swap the data of a hirom game(that doesn't use sram) into a rom that could be programed onto a tsop adapter and soldered into a lorom donor to make it work properly. Lorom donors without sram are obviously more common than the hirom ones.