So I have a gyromite that I decided to convert to SMB. This is the 1st time I tried this. When I programmed the 27c256's I was sleep deprived and my math is bad to begin with.
I programmed the PRG and CHR file once each to the 1 time programmable 27c256's, the result was the game functioning, but with black background and mario/enemy sprites were orange blocks. I should mention I swapped the H mirroring that gyromite uses to the V mirroring.
I later read that it was important to fill the chip, I got another 27c256 and quadrupled the 8kb CHR file by the windows copy command (copy/b smb.nes.chr + smb.nes.chr + smb.nes.chr +smb.nes.chr smb32.nes.chr)
The result afterwards was everything behind mario from the center position of screen displaying the screen ahead off screen. So the future was behind mario basically. It seems to be related to the Horizontal / Vertical position. Its playable that way with constant forward progression.
Am I confusing kilobits and kilobytes somewhere? Does anybody have any ideas or advice?
Thanks
I programmed the PRG and CHR file once each to the 1 time programmable 27c256's, the result was the game functioning, but with black background and mario/enemy sprites were orange blocks. I should mention I swapped the H mirroring that gyromite uses to the V mirroring.
I later read that it was important to fill the chip, I got another 27c256 and quadrupled the 8kb CHR file by the windows copy command (copy/b smb.nes.chr + smb.nes.chr + smb.nes.chr +smb.nes.chr smb32.nes.chr)
The result afterwards was everything behind mario from the center position of screen displaying the screen ahead off screen. So the future was behind mario basically. It seems to be related to the Horizontal / Vertical position. Its playable that way with constant forward progression.
Am I confusing kilobits and kilobytes somewhere? Does anybody have any ideas or advice?
Thanks