graphic bug of Saint Seiya - Ougon Densetsu Kanketsu Hen (J)

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graphic bug of Saint Seiya - Ougon Densetsu Kanketsu Hen (J)
by on (#133310)
https://github.com/rdanbrook/nestopia/issues/93
Re: graphic bug of Saint Seiya - Ougon Densetsu Kanketsu Hen
by on (#133312)
A bug? Why?
Re: graphic bug of Saint Seiya - Ougon Densetsu Kanketsu Hen
by on (#133313)
Zepper wrote:
A bug? Why?

I do not know why
Re: graphic bug of Saint Seiya - Ougon Densetsu Kanketsu Hen
by on (#133314)
How do we know this is a bug in nestopia and not in the game?

How can we get to the relevant conversation/battle to reproduce?
Re: graphic bug of Saint Seiya - Ougon Densetsu Kanketsu Hen
by on (#133318)
I tested fceux not have this bug!
Re: graphic bug of Saint Seiya - Ougon Densetsu Kanketsu Hen
by on (#133319)
I played this game waaaaay back in the Nesticle days and I don't remember this bug.
Re: graphic bug of Saint Seiya - Ougon Densetsu Kanketsu Hen
by on (#133332)
Author is going to need exact step-by-step reproduction documentation to figure this out. A save state immediately prior (say within 10 seconds or so), followed by exact and very clear instructions on how to achieve it, is necessary. Without that, I can assure you rdanbrook will prioritise that ticket extremely low (I know I would).

To me though, it looks like more "oh great, more of THIS crap" PPU nonsense, as in going to take a ton of man hours just to figure out what's going on. There's a whole series of graphical corruption that happens (meaning it's not just a palette thing), so for all I know it could be a timing-sensitive thing, or some $2002/$2005/$2006/$2007 read/write ordering quirk.

Reminder to folks: Nestopia plays, oh I don't know, ~97% of all games reliably, so please keep that in mind. All that ever gets reported these days are edge cases. I think that's worth taking into consideration / remembering. Same goes for many of the other major emulators.