NTSC emulation is doing very well for a long time, but why not PAL emulation?
Basing on research from HardWareMan, I implemented some kind of PAL subcarrier (moire) emulation in FCEUX, basing on his idea about its phases.
https://sourceforge.net/p/fceultra/code/3112/
Some pics for reference (console+tuner capture vs. fceux):
Kinopio pallette:
http://hwm.us.to/famimusic/Capture/6538_Tests/Kinopio%20test%20(hi-res)/SVideo.PNG
http://savepic.su/5582426.png
Bucky O'Hare:
http://hwm.us.to/famimusic/Capture/6538 ... Svideo.png
http://savepic.su/5588570.png
Monochrome SMB:
http://savepic.su/440214.gif
http://savepic.su/5590618.png
There are 2 questions now:
1. How to make colors match?
While it might look that it's all about palette loaded, there's actually a Delphi version of that tool (by HWM himself) that outputs slightly different colors, and even makes them brighter! The funniest thing about it is that I used the same calculations on C, and it looks different! FCEUX default palette was used for all of them.
http://savepic.su/5579357.png
http://savepic.su/5586525.png
http://savepic.su/5580381.png
2. How to emulate some sort of rejector filter?
NES/Famicom has no Svideo output, but only plugging it that way one can see really sharp subcarrier mask. Primary output, Composite, gets filtered by reducing Luma (IIRC) to make moire less noticeable.
http://hwm.us.to/famimusic/Capture/6538_Tests/Kinopio%20test%20(hi-res)/Composite.PNG
http://hwm.us.to/famimusic/Capture/6538 ... posite.png
Basing on research from HardWareMan, I implemented some kind of PAL subcarrier (moire) emulation in FCEUX, basing on his idea about its phases.
https://sourceforge.net/p/fceultra/code/3112/
Some pics for reference (console+tuner capture vs. fceux):
Kinopio pallette:
http://hwm.us.to/famimusic/Capture/6538_Tests/Kinopio%20test%20(hi-res)/SVideo.PNG
http://savepic.su/5582426.png
Bucky O'Hare:
http://hwm.us.to/famimusic/Capture/6538 ... Svideo.png
http://savepic.su/5588570.png
Monochrome SMB:
http://savepic.su/440214.gif
http://savepic.su/5590618.png
There are 2 questions now:
1. How to make colors match?
While it might look that it's all about palette loaded, there's actually a Delphi version of that tool (by HWM himself) that outputs slightly different colors, and even makes them brighter! The funniest thing about it is that I used the same calculations on C, and it looks different! FCEUX default palette was used for all of them.
http://savepic.su/5579357.png
http://savepic.su/5586525.png
http://savepic.su/5580381.png
2. How to emulate some sort of rejector filter?
NES/Famicom has no Svideo output, but only plugging it that way one can see really sharp subcarrier mask. Primary output, Composite, gets filtered by reducing Luma (IIRC) to make moire less noticeable.
http://hwm.us.to/famimusic/Capture/6538_Tests/Kinopio%20test%20(hi-res)/Composite.PNG
http://hwm.us.to/famimusic/Capture/6538 ... posite.png