Hey guys, I just wanted a clarifiaction on when it's "legal" (and by legal I mean something will actually change) and how to read/write to the following DURING RENDERING:
Character Memory
Sprite Memory
Palette Memory
Also if you know any games using mapper hardware to get around such restrictions or do funky stuff with the aforementioned during rendering that would be helpful.
Thanks a lot,
Jordan
Character Memory
Sprite Memory
Palette Memory
Also if you know any games using mapper hardware to get around such restrictions or do funky stuff with the aforementioned during rendering that would be helpful.
Thanks a lot,
Jordan