kyuusaku wrote:
If someone gives you "a hand" with the code, is it your version or a version for you?
Besides, how do you expect someone to optimize a hand written assembly program 200%?
1: I will have 4 versions:
''Enhanced graphics capability'', 8 palette slots for sprites, (May also change all code to use 2bpp to 3 or 4bpp)
''Enhanced Mapper modifications'' Using a different format called ENF - Can be an alternative to using the same old mapper sets. Example: INES #2 can use $6000 as a new feature
''Mixed'' (All of the Above)
and
''Regular'' (i)NES version
I have the enhanced graphics feature pre-made, using 8 palette slots (No 4-Attribute color limit), but the change in the GFX code is not yet made.
2: Because Nessie hates my (Slow) CPU, Sure, Could by a new CPU in my computer, But it's EXPENSIVE! And the original creator of the emulator never showed up again.
(If you find a newer URL, Please put it here.)