Talk in that other thread got me psyched up about this.. and it does seem like a really good idea.
I typed up a priliminary outline:
http://www.geocities.com/disch_/rsns.txt
I was actually hoping I could get some feedback before starting on controllers and mappers. Or maybe even get someone else to do controllers, since I lack knowledge in any area other than standard gamepads.
I was going to dip into mapper stuff after I got your guys impression on the layout so far. I think I get a little too wordy at times, but I figure it's better to be clear than misunderstood.
Anyway, comments/ideas/critisism/additions not only welcome, but desired. Be brutal if you need, I really want to see something like this polished up.
We might have to get in touch with Xod somehow and see if we can get his support on this. I sure hope Q is willing to come on board as well. I'll still try and get bbitmaster to work it into the next FCEUXD -- once we have something more complete, that is.
One thing about mappers -- do you guys think it'd be a better idea to go with a generic MAPR block like SNSS did? Or should we do specific blocks for specific mappers (like an MMC1 block, or VRC6 block, etc). The former prevents an insanely large amount of block types, but the latter allows for easier version revisions of individual mappers as new info arises. What do you guys think?
I typed up a priliminary outline:
http://www.geocities.com/disch_/rsns.txt
I was actually hoping I could get some feedback before starting on controllers and mappers. Or maybe even get someone else to do controllers, since I lack knowledge in any area other than standard gamepads.
I was going to dip into mapper stuff after I got your guys impression on the layout so far. I think I get a little too wordy at times, but I figure it's better to be clear than misunderstood.
Anyway, comments/ideas/critisism/additions not only welcome, but desired. Be brutal if you need, I really want to see something like this polished up.
We might have to get in touch with Xod somehow and see if we can get his support on this. I sure hope Q is willing to come on board as well. I'll still try and get bbitmaster to work it into the next FCEUXD -- once we have something more complete, that is.
One thing about mappers -- do you guys think it'd be a better idea to go with a generic MAPR block like SNSS did? Or should we do specific blocks for specific mappers (like an MMC1 block, or VRC6 block, etc). The former prevents an insanely large amount of block types, but the latter allows for easier version revisions of individual mappers as new info arises. What do you guys think?