Virtual Console games have INES headers.
Seen it before, usually in game compilations. You suppose in this case it's actually used by their emulator, since it's not limited to mapperless games anymore?
Some companies don't even bother to check the validity of the ROMs they download. The developers of Taito Legends 2 (PS2) used an old MAME ROM set for Bust-A-Move Again...which mistakenly contained Puzzle Bobble 2's sound ROMs. Oops!
from Tecmo Bowl
Tecmo Bowl is extensively hacked to remove any traces of player names, and prevent the title screen from advancing to the scrolling portion where the players' names are listed.
For some other strange reason, they changed the copyright date to 1990, despite the original claiming 1988 and 1989 in various places in the rom.
Buried in the Wii rom is still the copyright notice for the NFL players association, for some reason.
Dwedit wrote:
Virtual Console games have INES headers.
lol, good find! iNES headers on the Wii are incredibly ironic given Nintendo's official stance on emulation:
http://www.nintendo.com/corp/legal.jsp#emergence
yeah, all a big joke. That policy i mean, lol. Don't mean to get OT, but they've been taking advantage of Nintendo fans lately, IMO. Why not let the NESdevs do their work for them as well?
Dwedit wrote:
Virtual Console games have INES headers.
OH MY GOD ! This is the best joke since they cpied pockedNES to make their GBA "NES" games.
Nintendo are terribly hypocritical ! (does that word even exists ? according to google it do.) They fight against emulation scene and I wouldn't be surprised if themselves used code from open source emulators and downloaded their commercial games from the internet to made the virtual console.
So basically they fight the emulation scene because it make them lost millions of $$ but they use them to make millions of $$ as well. I guess that's at least a compensation.
Hudson, Atlus, Jaleco, and WayForward used PocketNES, not Nintendo. Nintendo used their own emulator.
wait!!! so what kinda liscense was there around the iNES format??? who gets to sue Nintendo!!??
Laserbeak43 wrote:
wait!!! so what kinda liscense was there around the iNES format???
How about "facts are not copyrightable" and "interoperability can outweigh copyright" and "Sega v. Accolade"?
I guess it's official then:
Maybe I ask too much but what happens when you paste iNES header and the following 256kb a new file, name it tecmobowl.nes and run it into an emulator ?
blargg wrote:
I guess it's official then:
LOLOLOOLOL
Laserbeak43 wrote:
wait!!! so what kinda liscense was there around the iNES format??? who gets to sue Nintendo!!??
I know that was a joke, but seriously...why do so many topics on this board eventually derail into licensing issues/debates?
I can think of so many projects that have been hurt (or outright killed) in some way by license incompatibilities--licenses on code that is
meant to be shared. It's sick.
(uh oh, my "thread split" senses are tingling)
Blargg, you anger me because I didn't think of that image first! haha
Anyway, yeah, this is actually very funny! I saw this post last night when I was about to crash out and thought it was one of the weirdest things I've read on the Internet in relation to the subject at hand. Very crazy stuff!
I was gonna check this, but then I realized my SD card was like 128 or 256 MB, not enough to dump 512MB
Also, so much for everyone here claiming "The wii isn't emulation it's not a big emulator, it's it's a series of hacks!"
BMF54123 wrote:
Laserbeak43 wrote:
wait!!! so what kinda liscense was there around the iNES format??? who gets to sue Nintendo!!??
I know that was a joke, but seriously...why do so many topics on this board eventually derail into licensing issues/debates?
I can think of so many projects that have been hurt (or outright killed) in some way by license incompatibilities--licenses on code that is
meant to be shared. It's sick.
(uh oh, my "thread split" senses are tingling)
sooooooooooryyyyyyyyyyyyyy
atari2600a wrote:
Also, so much for everyone here claiming "The wii isn't emulation it's not a big emulator, it's it's a series of hacks!"
i remember just before the wii's release i was addicted to the idea of the console and used to be on the nintendo forums 24/7 and when i asked if the VC would have online multiplayer support like emulators do everyone just said "dude!! emulators are illegal!!!" and the thread got closed LOLOLOL
I wish the nintendo forums were still around so i could throw this in their faces.
That's funny, some years ago I mentioned how good Star Fox II was & even APOLOGIZED for illegally downloading it on the Nintendo forums, & someone said it's nothing & even a mod GAVE him the Star Fox II rom!
atari2600a wrote:
That's funny, some years ago I mentioned how good Star Fox II was & even APOLOGIZED for illegally downloading it on the Nintendo forums, & someone said it's nothing & even a mod GAVE him the Star Fox II rom!
You don't necessarily need a 512MB SD card, it depends entirely on how full your Wii memory is. You can always redownload stuff you've deleted from the Wii Shop for free.
Dwedit wrote:
You don't necessarily need a 512MB SD card, it depends entirely on how full your Wii memory is.
And how Nintendo has this new habit of not allowing
any of its new Wii games' save files to be moved to an SD card.
i don't understand that. every game i've tried to move to an SD card, worked for me. Zelda TP, Metroid, Mario Kart....
Mario Kart Wii (North American version) doesn't copy for me. It might have something to do with whether or not the game supports Nintendo WFC.
tepples wrote:
Mario Kart Wii (North American version) doesn't copy for me. It might have something to do with whether or not the game supports Nintendo WFC.
well i have to be completely honest, i deleted my save and copied a save onto my wii from the net for mario kart
i'd check if i could copy but my son is playing on it now. besides that's not the topic is it
we can confirm later if you're interested in knowing though
Has anyone seen if SNES, N64, Gen, etc use their associated headers?
What are you talking about? SNES, N64, Genesis only have copier headers that are ignored by emulators. There is no emulator format or header.
Ah, so it's just raw binary then? I thought some sort of mapper um...mapping would be involved or something. Shows how much I know about newer cartridge-based systems!
tepples wrote:
And how Nintendo has this new habit of not allowing any of its new Wii games' save files to be moved to an SD card.
That's a terrible solution to a relatively small problem, given the Wii's limited internal storage space, and a huge step backwards. So what do you do when you run out of room? Start deleting save games? I was kinda hoping that limitation died when Nintendo switched away from cartridges for its home consoles.
Perhaps Nintendo should have gone with another proprietary storage format, a la the GameCube memory card, if they wanted to keep people from easily hacking/pirating their games?
The save thing is for NWC, yes. It was shown that if you copy a save file from somebody else's console, you get their friend code.
In short, the entire fucking problem is due to Nintendo's ridiculous stance on internet-based multiplayer.
was reading the iNES header doc i found
here and I see somilarities, but i was wondering if you could point out to me, what makes this an iNES header?
Then why can't a game have two save files: one for WFC-related settings and one for everything else?
was taht a question for me?
Dwedit wrote:
Virtual Console games have INES headers.
(Where is that bloody emoticon with the really long jaw!)
OMFG. This is like, major. 'Nuff said. Could Marat Fayzullin sue Nintendo's arse?
Laserbeak43 wrote:
was reading the iNES header doc i found
here and I see somilarities, but i was wondering if you could point out to me, what makes this an iNES header?
It starts off 'NES' $1A. Coincidence? I don't think so. And from Dwedit's second post, I think I can see the PRG, CHR and bank bytes too.
WedNESday wrote:
Could Marat Fayzullin sue Nintendo's arse?
Probably not, since iNES is mostly used to pirate games made by Nintendo in the first place.
tokumaru wrote:
WedNESday wrote:
Could Marat Fayzullin sue Nintendo's arse?
Probably not, since iNES is mostly used to pirate games made by Nintendo in the first place.
I'm unsure about this. For my best, you "pirate a game" when you sell illegal copies of it. Heck, it's clear enough (to avoid spreading the idea) that
backup copies of a game isn't required to protect it. You know the thrill...
and the iNES header is unable to promote games piracy.
The following analysis of case law applies to the United States and is not legal advice:
Using a proprietary game ROM dump in an emulator is probably a fair use (Sony v. Universal; RIAA v. Diamond), but only if you dumped that ROM from a Game Pak. Owning a Game Pak and copying the game from a warez site is not a substitute (UMG v. MP3.com). In my experience, most people who use the freeware NES emulators do not own a CopyNES or other NES dumper, nor do most people who use NES emulators stick to freeware ROMs.
Quote:
Owning a Game Pak and copying the game from a warez site is not a substitute (UMG v. MP3.com).
For an explanation of the legal difference between copying the game from your own Game Pak and downloading, even if you own the Game Pak and a copier in both cases, see the informative article
"What colour are your bits?"
Sounds like "copying the lyrics from the net OR copying from the CD artwork book". Meh. If both CRCs are matching, only the dirty inside the ROMs would tell someone the difference.
WedNESday wrote:
Laserbeak43 wrote:
was reading the iNES header doc i found
here and I see somilarities, but i was wondering if you could point out to me, what makes this an iNES header?
It starts off 'NES' $1A. Coincidence? I don't think so. And from Dwedit's second post, I think I can see the PRG, CHR and bank bytes too.
i'm sorry i don't get your point
Laserbeak43 wrote:
i'm sorry i don't get your point
The first 4 bytes of every iNES ROM are "NES" + $1A, and apparently the Virtual Console games start the same way. If you were to check the other bits (mapper, mirroring, ROM sizes, etc) they'd probably match the game in question.
Also, I agree with Fx3. There is virtually no way to tell if a ROM has been dumped by the cart owner or not.
blargg wrote:
For an explanation of the legal difference between copying the game from your own Game Pak and downloading, even if you own the Game Pak and a copier in both cases, see the informative article
"What colour are your bits?"
Heheh...I guess this "Colour" also explains why I couldn't bring myself to delete some prototype ROM dumps that were bit-for-bit identical to the final versions. Interesting read.
http://www.nintendo.com/corp/legal.jsp#good
I like how they start out by making the generalization that emulators are used to play "illegal" roms. How about those that aren't illegal? How many times do they use the word "illegal" here?
http://www.nintendo.com/corp/legal.jsp#legitimize
Isn't the Virtual Console kind of doing that?
it's legal if they can control/profit from it.
Nintendo sounds really upset in that page. And they're basically saying: "Screw you! You are gonna play the games we want you to, when and how we want to!"...
Thing is I don't think retro gaming would have "lived" until today at all if it weren't for emulation. And we'd be pretty much screwed if we depended on these companies to play the original games, because the official emulators mostly suck. Fortunately we do have good (and free) emulators, and there is always something new and interesting, such as the NTSC filters by blargg.
But would most players rather have NTSC filtering + scanlines, or would they rather have Scale2x in glorious 480 Pee?
tokumaru wrote:
Thing is I don't think retro gaming would have "lived" until today at all if it weren't for emulation.
roger that. only on ebay for TONS of money.
tokumaru wrote:
Nintendo sounds really upset in that page. And they're basically saying: "Screw you! You are gonna play the games we want you to, when and how we want to!"...
No! You hear me? You go to hell! You go to hell and you die!
Who needs glorious NTSC filtering when you have the lovely yellow composite cable to hook it up to an NTSC TV?
Dwedit wrote:
Who needs glorious NTSC filtering when you have the lovely yellow composite cable to hook it up to an NTSC TV?
I you mean a yellow composite cable *from PC*, the effect isn't the same. That "TV Pass" test fails completly when running on a TV, signals from a PC.
tepples wrote:
But would most players rather have NTSC filtering + scanlines, or would they rather have Scale2x in glorious 480 Pee?
I hate Scale2x. NTSC filtering + scanlines for me please.
Quote:
Who needs glorious NTSC filtering when you have the lovely yellow composite cable to hook it up to an NTSC TV
?
Last I checked, outputting composite video from the PC didn't generate 240p signal. 480i is definitely not a win situation for me.
Scale2x is gross. It just makes everything blobby and distorted. If you can't stand playing a game in its original pixellated glory, maybe you should just go back to your Halo and GTA. Darned young whippersnappers.
Me Too! [1]
I also very much dislike scale2x. I run fceultra at 4x (windowed, not full screen) with no special graphics filters. Pixels are part of the experience. Enjoy them. Anti-aliasing is for sissies.
[1]
http://en.wikipedia.org/wiki/Me_too
It really depends on the game and the filter.
Scale2X is a poor man's scaler. Try Zelda: LttP sometime with HQ2x ... it's an amazing improvement. Now on more detailed games like DKC, yeah ... filters just make things worse.