Hello, I thought I wanted to share this with you guys, since alot of emus I know hasn't implemented mapper 253 yet. Thanks to VirtualNESEX for reverse engineering this mapper and to Gil for giving me that mapper source. Also to Dead Body to help debug it to get it working for me. I only know of one game to use mapper 253, but maybe there are others. [ES-1064] Qi Long Zhu (C).NES
Anyways here are the mapper 253 info: (Based on the source code of VirtualNESEX, I am not sure if this is all correct but it seems to get that game above working)
http://spark.ofloo.net/~qeed/Mapper253.cpp for the VirtualNES mapper src code
http://nesemu.googlecode.com/svn/trunk/ ... apper253.c this is dead body's implementation of it. The 2 may differ in some aspect of logic, since Dead Body told me that he was still working on it. Anyways hope you guys enjoy.
Update: Thanks to CaH4e3 for figuring out the other bits of the mapper, it seems this mapper has WRAM and such. Here is the src code for the new one that will work with the game above without glitches.
http://fceultra.svn.sourceforge.net/vie ... ds/253.cpp
Anyways here are the mapper 253 info: (Based on the source code of VirtualNESEX, I am not sure if this is all correct but it seems to get that game above working)
http://spark.ofloo.net/~qeed/Mapper253.cpp for the VirtualNES mapper src code
http://nesemu.googlecode.com/svn/trunk/ ... apper253.c this is dead body's implementation of it. The 2 may differ in some aspect of logic, since Dead Body told me that he was still working on it. Anyways hope you guys enjoy.
Update: Thanks to CaH4e3 for figuring out the other bits of the mapper, it seems this mapper has WRAM and such. Here is the src code for the new one that will work with the game above without glitches.
http://fceultra.svn.sourceforge.net/vie ... ds/253.cpp