I implemented an OAM viewer and noticed right away that games do weird stuff with sprites. As an example, I recorded it during the intro of SMB1. I am curious why the sprites flicker. I know why the Mario sprites flicker...because he actually flickers when he gets bigger or smaller. However, I wasn't expecting the other sprites to do so. Another example, Zelda seems to move sprites around.
SMB1 (8MB AVI)
Zelda (2MB AVI)
Anyone have any decent explanation for why this is done?
SMB1 (8MB AVI)
Zelda (2MB AVI)
Anyone have any decent explanation for why this is done?