Im having problems with sprites. There are some games where they don't work as spected like battletoads, SMB3.
I tested my cpu with Nestress, Nestest and blargg test and all give passing result. Again i have tested my DMA routine and it seems its working ok.
I have tested Sprite Overflow with Blrargg's test and all give me pass result execept "Obsucure" that trows me error #2. I already read the discussion about this.
Im using as a test "Zen Intergalactic Ninja", since the sprite that lets pick the player number changes its X possition once per frame when the sprite is rotating at Player1.
I checked my sprites against nintendulator debugger with "Zen Inter. Nin." and there are diferencies in SprMem. But i have checked my DMA routine and Blargg test give me pass result in DMA routine too.
This thing is driving me crazy i can't solve it.
My question is: can the a bad OBSCURE behavior impact on how sprites are evaluated?
thx in advance.
I tested my cpu with Nestress, Nestest and blargg test and all give passing result. Again i have tested my DMA routine and it seems its working ok.
I have tested Sprite Overflow with Blrargg's test and all give me pass result execept "Obsucure" that trows me error #2. I already read the discussion about this.
Im using as a test "Zen Intergalactic Ninja", since the sprite that lets pick the player number changes its X possition once per frame when the sprite is rotating at Player1.
I checked my sprites against nintendulator debugger with "Zen Inter. Nin." and there are diferencies in SprMem. But i have checked my DMA routine and Blargg test give me pass result in DMA routine too.
This thing is driving me crazy i can't solve it.
My question is: can the a bad OBSCURE behavior impact on how sprites are evaluated?
thx in advance.