Well, here's my dinky entry, which I suppose is my first actual NES game. I would have liked to put something more together, but I had a lot going on towards the end of the competition timeline, so here we are.
Fun fact: about half the ROM space is DPCM samples, and some of that is direct PCM used for one sound where I wanted a specific frequency response.
Screenshot from 2017-02-01 10-17-30.png [ 6.7 KiB | Viewed 10114 times ]
Screenshot from 2017-02-01 10-18-00.png [ 9.21 KiB | Viewed 10114 times ]
Fun fact: about half the ROM space is DPCM samples, and some of that is direct PCM used for one sound where I wanted a specific frequency response.
Code:
Karate Kick
By Michael Moffitt
------------------
This is a port of a little game I made for iOS about five years ago under the
same name. It is a very simple arcade-style game that gets progressively more
difficult as time passes. The player controls a karate master (who only kicks?)
in the center of a dojo, defending against many identical goons who seek a
challenge.
Fortunately, your karate master is so skilled that if he is even looking at an
opponent, the opponent is sure to fall. All you must do is use the d-pad to
turn the karate master towards an incoming enemy. If he's facing the enemy,
he will be victorious. Do not allow an enemy to strike the master's sides or
back.
This entry was thrown together rather hastily, developed mostly on two long
plane flights, as the original entry grew too large and would have no place
on the mluti-card.
The code is available at https://github.com/mikejmoffitt/kkick
By Michael Moffitt
------------------
This is a port of a little game I made for iOS about five years ago under the
same name. It is a very simple arcade-style game that gets progressively more
difficult as time passes. The player controls a karate master (who only kicks?)
in the center of a dojo, defending against many identical goons who seek a
challenge.
Fortunately, your karate master is so skilled that if he is even looking at an
opponent, the opponent is sure to fall. All you must do is use the d-pad to
turn the karate master towards an incoming enemy. If he's facing the enemy,
he will be victorious. Do not allow an enemy to strike the master's sides or
back.
This entry was thrown together rather hastily, developed mostly on two long
plane flights, as the original entry grew too large and would have no place
on the mluti-card.
The code is available at https://github.com/mikejmoffitt/kkick
Attachment:
Attachment:
Screenshot from 2017-02-01 10-17-30.png [ 6.7 KiB | Viewed 10114 times ]
Attachment:
Screenshot from 2017-02-01 10-18-00.png [ 9.21 KiB | Viewed 10114 times ]