I have various idea of computer games and also any other people will have; please write your own idea of computer games.
Maybe I will program it (or perhaps not), or anyone can expand on it; however, please don't restrict anyone else from making a game like the same thing.
- One idea I have is a puzzle game for the Famicom, with pieces placed on the grid, which in addition to individual tiles is also split into 2x2 areas, each of which can contain no more than one non-white color of pieces; attempting to move a yellow piece into a 2x2 area already containg a red one will result in the piece not being moved.
- You have to save the monsters from various things (other monsters, human sorcerers, the weather, etc), and touching any monsters (good or bad) by bare hands causes instant death; therefore you have to wear gloves. However, gloves prevent you from wearing rings and activating fingerprint scanners, and takes up part of your maximum carrying weight. Gloves can be used for other things too.
- Another idea of computer game is a cross of Tetris and pinball; the flippers could also move the tetris blocks left/right, and then you can nudge the table to make the ball bounce off of the blocks in certain ways, which are worth different number of points; maybe four lines at once gives you a ball saver.
- Pokemon game for Z-machine.
- Sokoban with geometry that can be changed using consumable items.
- A game using the actual positions of the planets, dwarf planets, sun, moon to affect the rules of the game (possibly in real-time!).
- Roguelike where any kind of creature in the game is suitable as player characters, NPCs good/evil/low/chaos/etc is not based on their species, any class can be chosen by anyone, including multiclassing, magic is really strange and involves prime numbers and other mathematics (category theory?) somehow, and killing the same kind of creature many times reduces the XP bonus gained from it each time so that eventually it even becomes negative (and becomes even more negative over time).
- Platform game where various things displayed to you are delayed by different amounts, requiring various tactics to get past things that are unknown (especially since it can be random in some ways).
- Pokemon game where the computer is psychic, always knows how the dice are going to fall on this and the next turn, and always knows your command before it decides its own command; furthermore, some things don't always work as you might expect.
- A game for the Famicom with enough commands that you need all of the keys on the keyboard, as well as the mouse, and one standard controller.
- an grand theft auto ish game where you play as an NKVD agent in alt-history xinjiang. (This one is from someone else; not me)
Maybe I will program it (or perhaps not), or anyone can expand on it; however, please don't restrict anyone else from making a game like the same thing.