So, we are working on a game for NES! And while I'm working on the programming and learning the ins and outs of NES (currently have a build with a plain grey screen, so yeah...) we decided to design and play test the game using a set of dice, some charts and notes, and that Super Mario Bros chess set you can get at various stores for $20 or so.
The idea is that while we can't handle the free spacial movement of sprites in the final game, we can determine whole outcomes somewhat randomly with separate dice. An algorithm or logic diagram could be written up to describe the game at any given moment, and code could be written up from that. Even if the program doesn't work ever, we may end up with a playable tabletop game instead. Win!
Anyone else do it this way or something similar? I'm just curious.
The idea is that while we can't handle the free spacial movement of sprites in the final game, we can determine whole outcomes somewhat randomly with separate dice. An algorithm or logic diagram could be written up to describe the game at any given moment, and code could be written up from that. Even if the program doesn't work ever, we may end up with a playable tabletop game instead. Win!
Anyone else do it this way or something similar? I'm just curious.