I want to create some 8x8 tile-based graphics for a project I'm working on. The project is not NES/SNES/GB specific so didn't think it appropriate to post in those forums. I've been using yy-chr to draw my tiles. In yy-chr I have the "Graphics format" set to "4BPP MSX/MD/WSC". The reason I selected this format is two-fold. The first is because the pixel color values are packed nicely into each sequential nibble and not (for example) split up over two 8-byte regions like in the NES pattern table. This makes it so that I can easily read the entire pixel value out of an array with just one read. The second reason is because I wanted to have at least 16 colors to work with when creating my tiles (since these are not NES specific graphics that I'm creating I don't need to limit myself to 4 colors).
Now that I've got all my tiles created I was hoping for an easy way to lay them out on my 32x30 tile screen. However, I can't seem to find a tool that I can import my 4bpp tiles into, lay the tiles out on a grid, and then have the tool generate me a simple name-table-like hex file with all the index values into the tile memory.
Is there a tool somewhere that will do this for me? I've been trying out lots of different apps that google is uncovering but none of them do what I want. Shiru's NES Screen Tool would be soooo perfect but only supports the NES pattern table 2bpp format. :'(
Now that I've got all my tiles created I was hoping for an easy way to lay them out on my 32x30 tile screen. However, I can't seem to find a tool that I can import my 4bpp tiles into, lay the tiles out on a grid, and then have the tool generate me a simple name-table-like hex file with all the index values into the tile memory.
Is there a tool somewhere that will do this for me? I've been trying out lots of different apps that google is uncovering but none of them do what I want. Shiru's NES Screen Tool would be soooo perfect but only supports the NES pattern table 2bpp format. :'(