Bregalad wrote:
I'm not really sure, but I've heard it would have movements sensors and be wireless, to allows players to directly use it as a weapon or something. I was just assuming it sucks. I just feel it wouldn't work at all. I imagine wireless having a lot of problems and delays in gameplay
Cheap wireless sucks. Nintendo Wavebird wireless sucks much less.
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and the games that needs to be controlled not through buttons, but through movements will always do the wrong movements, etc...
That's called gesture recognition. From the "weapon" position, as you call it, the thumb can reach the A button and the Control Pad (though not at the same time). The other hand can reach L1, L2, and an analog thumbstick.
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Also, having to handle the controller vertically and having the B button on the back seems to suck to much.
The B button is used like a shoulder button.
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Also, the controller could serve as a NES controller through backward-compability (I'm not sure how this'll be done)
Official NES games downloaded through Nintendo Virtual Console will use the lowercase buttons opposite the Control Pad. Super NES and N64 games will likely use the "shell" that the controller slips into.
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,The main reason why I bought a PlayStation and PS2 insted of N64 nor Game Cube, is of course the fact that there is none Final Fantasy games nor Dragon Quest games for
GameCube has
Final Fantasy: Crystal Chronicles. It also has Game Boy Player, which allows playing
Sword of Mana for Game Boy (called
Final Fantasy Adventure) and any
Final Fantasy or
Dragon {Quest|Warrior} games for NES or Famicom that will run in PocketNES.
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but also the fact that they went totally wrong on the controllers. The N64 controller is really odd
At least the left/right position on the N64 controller doesn't feel odd to me when I use it on my PC through a USB adapter.