Has anybody played the new NES game "Quest Forge: By Order Of Kings" yet? I'm asking because I'm curious how advanced the story is.
What I mean: Most old-school RPG/adventure games have a story that feels very static.
Take "Final Fantasy": While the whole background plot feels like an epic narrative, once the introduction with the princess is done, nothing really happens until the end. You have to find the four orbs and, well, that's what you do. Only then is the story actually advanced with the whole time travel stuff and the twist that Garland is behind all this.
The only eight bit game of this kind with a really good story that continually advances during the gameplay is "Final Fantasy Adventure" for the Game Boy. Here, you never know what happens next. The plot is always full of twists and new directions.
Also, "Radia Senki"/"Chronicles of the Radia War"/"Tower of Radia" seems to have an equally advanced plot, but I haven't played this yet.
So, what about this new game? Is it one big background plot in the beginning and then only gameplay and some minimal plot elements during the game? Or is it a narrative that feels dynamic where you don't know what comes next?
What I mean: Most old-school RPG/adventure games have a story that feels very static.
Take "Final Fantasy": While the whole background plot feels like an epic narrative, once the introduction with the princess is done, nothing really happens until the end. You have to find the four orbs and, well, that's what you do. Only then is the story actually advanced with the whole time travel stuff and the twist that Garland is behind all this.
The only eight bit game of this kind with a really good story that continually advances during the gameplay is "Final Fantasy Adventure" for the Game Boy. Here, you never know what happens next. The plot is always full of twists and new directions.
Also, "Radia Senki"/"Chronicles of the Radia War"/"Tower of Radia" seems to have an equally advanced plot, but I haven't played this yet.
So, what about this new game? Is it one big background plot in the beginning and then only gameplay and some minimal plot elements during the game? Or is it a narrative that feels dynamic where you don't know what comes next?