dougeff wrote:
Does anyone else have any other ideas for homebrew games?
I have some. I guess many people have.
Mine are:
- The fighting game that I mentioned in the other thread.
- The "A Nightmare on Elm Street" game based on the first movie, created in the style of an arcade port from 1984. (Not to be confused with the actual "A Nightmare on Elm Street" game on the NES.)
- A game with vampires and other monsters/demons where you actually defeat vampires in the common ways instead of using a whip and where there are more than one in the entire game. The game would be a platformer, but it wouldn't be a "Castlevania" clone. Also, I imagine a nice storyline.
My opinion about the other ideas:
dougeff wrote:
-Mario Paint music game for NES
I'm not really into music games.
dougeff wrote:
-Zelda clone with sci-fi twist
Would be o.k. if "Zelda clone" means just top-down action adventure and not "a game that feels and plays specifically like Zelda". I don't like it when games are obviously copied from other games, especially when the original game exists on the same console.
dougeff wrote:
-3d world runner style game (run forward, jump over holes, avoid obstacles)
Meh. "World Runner" itself is already pretty bland with its gameplay.
dougeff wrote:
-a maniac mansion style game that is essentially one big puzzle, find objects and use them in the correct room, dialog with characters, readable clues, etc.
Not one of my genres, so I can't say anything about it.
tokumaru wrote:
1- 360° physics speed platformer: You know, the genre started by Sonic the Hedgehog, which inspired a multitude of clones.
Could be interesting.
tokumaru wrote:
2- First-person shooter (raycaster):
I'd really like such a game on the NES. But I hope you don't do any of the following things:
- Lifting the plot directly from "Doom" (space marine fighting against demons).
- Doing some cutesy thing like fighting squirrels or whatever.
I'd prefer a "normal" approach: Some good guy fighting against bad guys. Maybe some freaky opponents, but nothing that gets too much into science fiction or fantasy. If there's only one first person shooter on the console, it should be with regular humans in a relatively realistic setting.
tokumaru wrote:
3- Point and click adventure:
Not my genre.
tokumaru wrote:
4- FMV sequences:
It would depend on the game and how far the video scenes are incorporated into the gameplay. If they're just cutscenes, you could make sequences for basically every game. For example, you could invent FMV scenes for "Super Mario Bros." So, FMV doesn't say much about the game itself yet.
Bregalad wrote:
1. The game I have been working on for 10 years, basically a Zelda clone but that is very different from Zelda. It's intended to be more arcade-like, but plays like Zelda.
What does arcade-like mean? Like "Gauntlet II"?
Bregalad wrote:
2. A beat-em-up game based on the same game engine.
Meh. There are already so many beat-em-up games on the NES. And due to the fact that you have to defeat all opponents on the screen until you can advance, the genre is always very slow-paced. If you can do a faster one, though, it might be interesting.
One question: What will the female character look like?
Bregalad wrote:
3. Tactical RPGs.
Not my genre.
Bregalad wrote:
4. Investigation game.
Not my genre.
Bregalad wrote:
5. Metroidvania games.
Depends whether you're forced to run in circles until you find some hidden item, like in "Metroid". I guess a game where there are many paths and you definitely find the stuff to go on if you just visit all paths would be alright. But a game with a lot of "riddles", a.k.a. items or passageways hidden in random locations and you have to shoot at every tile to eventually find everything, that's too boring to me. It's also the reason why I sold my "Metroid" cartridge again after watching a longplay of that game.
Bregalad wrote:
6. Basically the very traditional RPG, but with less level grinding and probably more storyline than those that were actually released when the NES was a thing
I'd really love an RPG game with a good storyline on the NES. The plot should be at least as good as in "Final Fantasy Adventure". However, I don't really like those turn-based fights. So, I would suggest either the typical "Zelda"-like battles, i.e. opponents are just part of the world and you can fight them as you go along. Or it would be good if you could invent an original way for battles. I.e. a single fighting screen different from the regular map. But the battles are not just choosing stuff from a menu, but something creative.