I can't even think about programming right now, but I'm not tired enough to fall asleep, so...
Anyway, I remember tokumaru saying that he prefers the sound of the Genesis over the SNES, which surprised me, because I've never heard anyone say that who wasn't a diehard Sega fanboy. Whenever people bring up the old Genesis vs SNES debate, they act like the SNES was leagues ahead in this category (but then would struggle with the graphics? That seems like a bigger improvement to me.) The worst the Genesis would do is make farting noises, but at least they didn't sound like they were being played through a plastic bag. The instrument selection is perhaps even the bigger problem, with many sounding like they were taken directly from Mario Paint. I still prefer the sound of the SNES over the Genesis overall, but it's only because voice samples and complicated sound effects on the Genesis are often ear splittingly bad, and the minority (but still decently sized) of SNES games that have good sounding music sound really good, like the Donkey Kong Country games that I don't see how the Genesis could reasonably replicate the audio of.
I'd really like to know what you could do with the SNES audio wise if the SPC700 didn't exist, although I don't know if the CPU would have trouble writing to audio ram. It burns me how people say the SNES's audio hardware was "far more advanced because of Sony's sound chip". To me, it's money that could have been used better elsewhere.
Anyway, I remember tokumaru saying that he prefers the sound of the Genesis over the SNES, which surprised me, because I've never heard anyone say that who wasn't a diehard Sega fanboy. Whenever people bring up the old Genesis vs SNES debate, they act like the SNES was leagues ahead in this category (but then would struggle with the graphics? That seems like a bigger improvement to me.) The worst the Genesis would do is make farting noises, but at least they didn't sound like they were being played through a plastic bag. The instrument selection is perhaps even the bigger problem, with many sounding like they were taken directly from Mario Paint. I still prefer the sound of the SNES over the Genesis overall, but it's only because voice samples and complicated sound effects on the Genesis are often ear splittingly bad, and the minority (but still decently sized) of SNES games that have good sounding music sound really good, like the Donkey Kong Country games that I don't see how the Genesis could reasonably replicate the audio of.
I'd really like to know what you could do with the SNES audio wise if the SPC700 didn't exist, although I don't know if the CPU would have trouble writing to audio ram. It burns me how people say the SNES's audio hardware was "far more advanced because of Sony's sound chip". To me, it's money that could have been used better elsewhere.