Basically the title. I had somebody make me a program to separate a file into two files byte by byte for the purpose of working with the Irem M92. I'm curious about looking into Gunforce II with IDA Pro, which is why I need to interleave files, because I was looking into the game's cut 4 player mode. What's interesting is that there's actually blank space in ram the size of that used by player 1 and 2. In addition, writing to what would be the x and y values of each character copies the value into memory near it as to store last frame's x and y position, just like what is done with player 1 and 2. It appears they got pretty far into implementing a 3rd and 4th player before dropping them.
I'd like to be trying to see if I can get sprites to work on the system, but I still haven't found a good deal on eBay so I won't be able to test it in on real hardware. Major Title 2 going for over $300 is simply insane.
Unrelated, but I have gotten a lot of my old SNES code to work with an object table being offset by direct page, so there's that. I also got a github for something unrelated, but it might encourage me to work a little harder on the SNES so I can post something presentable.
I'd like to be trying to see if I can get sprites to work on the system, but I still haven't found a good deal on eBay so I won't be able to test it in on real hardware. Major Title 2 going for over $300 is simply insane.
Unrelated, but I have gotten a lot of my old SNES code to work with an object table being offset by direct page, so there's that. I also got a github for something unrelated, but it might encourage me to work a little harder on the SNES so I can post something presentable.