So I got to thinking the other day, and I asked myself, how many people out there still play the NES and how many people out there actually still develop for the NES? Like I'm talking about percentages here.
For example, what is the ratio of developers vs players? Obviously more people play games than make them, but it got me thinking, just what is the approximate percentage? Is it 5% or less or like 1 out of every 10,000 or something? So anyone on here have a good guess to what I'm talking about?
Here is another questions I was thinking of. I got a Dreamcast basically to play like 1 game because I love the game and I really haven't played many other dreamcast games. So the percentage of the total Dreamcast library that I've played is very small, probably less than one percent. I wonder, if you were to look at the statistics of an average gamer who owns a particular console and then look at the number of games that the person has played for that console, just how much percent wise has that person played of the total library of that game console?
So if could predict, I would think that the most likely case is that the average gamer probably owns less than 10% of the total library of games for that console. Just from a money point of view, if you bought every game for the system at launch then you would have to have a lot of money just to afford the games in the first place. You could always get them later used for cheaper, but I'm talking about while the console is still being supported.
So I just heard that Microsoft is kinda of starting to phase out the Xbox One console to make way for it's next generation console. My question is this, while I know that companies like to create a newer and more advanced/powerful console every 5 years or so, is it even possible to play all of the content for that system and beat all of the games and such before the next gen console comes out?
Like just for the sake of a challenge, say the Xbox 360 just came out and you wanted to try and play every Xbox 360 game and beat/master it before the Xbox One console came out. Could you even do this? I mean maybe you could if it was the only thing you did for those years, but you have to consider that most people work and maybe only have 3-4 hours per day to play something, if that.
Basally what I'm trying to say here is that video gaming is BIG and there is a lot of content out there to consume, it seems like there is so much content that you really can't consume it all, so the question then that I raise is, why would a company make a new next gen console when most likely the current audience hasn't even played through all of the current content that is available for the current system?
Kind of like if you were at a restaurant and eating a steak, what if before you finished your steak the waiter was bringing you a lobster and then a fish and then a duck. It's like, I'm not even done with my steak yet and now you have brought me tons of other stuff and now I have a back-log of stuff to consume that might take me a while to finish it all.
Anyway, let me know your thoughts and such.
For example, what is the ratio of developers vs players? Obviously more people play games than make them, but it got me thinking, just what is the approximate percentage? Is it 5% or less or like 1 out of every 10,000 or something? So anyone on here have a good guess to what I'm talking about?
Here is another questions I was thinking of. I got a Dreamcast basically to play like 1 game because I love the game and I really haven't played many other dreamcast games. So the percentage of the total Dreamcast library that I've played is very small, probably less than one percent. I wonder, if you were to look at the statistics of an average gamer who owns a particular console and then look at the number of games that the person has played for that console, just how much percent wise has that person played of the total library of that game console?
So if could predict, I would think that the most likely case is that the average gamer probably owns less than 10% of the total library of games for that console. Just from a money point of view, if you bought every game for the system at launch then you would have to have a lot of money just to afford the games in the first place. You could always get them later used for cheaper, but I'm talking about while the console is still being supported.
So I just heard that Microsoft is kinda of starting to phase out the Xbox One console to make way for it's next generation console. My question is this, while I know that companies like to create a newer and more advanced/powerful console every 5 years or so, is it even possible to play all of the content for that system and beat all of the games and such before the next gen console comes out?
Like just for the sake of a challenge, say the Xbox 360 just came out and you wanted to try and play every Xbox 360 game and beat/master it before the Xbox One console came out. Could you even do this? I mean maybe you could if it was the only thing you did for those years, but you have to consider that most people work and maybe only have 3-4 hours per day to play something, if that.
Basally what I'm trying to say here is that video gaming is BIG and there is a lot of content out there to consume, it seems like there is so much content that you really can't consume it all, so the question then that I raise is, why would a company make a new next gen console when most likely the current audience hasn't even played through all of the current content that is available for the current system?
Kind of like if you were at a restaurant and eating a steak, what if before you finished your steak the waiter was bringing you a lobster and then a fish and then a duck. It's like, I'm not even done with my steak yet and now you have brought me tons of other stuff and now I have a back-log of stuff to consume that might take me a while to finish it all.
Anyway, let me know your thoughts and such.