93143 wrote:
Erockbrox wrote:
From what I've read, the processor speed is faster than the SNES
The Mega Drive CPU (a 68000) runs at 7.67 MHz, compared to 3.58 (or 2.68 for cycles that touch slow memory) for the 65816 core in the SNES. Plus the 68000's data bus is twice as wide.
To compares Mhz you need to compare T clocks not Phase clocks. So the 68K on the MD has a T clock of 7.67Mhz, the SNES 65816 has a T clock of 7.16Mhz, which is kinda neither here nor there in difference. So it comes down to the architecture and the problem. Register bound 68K wins, Memory bound the 65816 wins broadly speaking.
ShiningSun wrote:
Oziphantom wrote:
Sega don't make anything of note any more and haven't for a long time. Sonic was not a good game, the first level was top tier that is why they put it in every single one, but as a whole its doesn't hold up, and its transition into 3D has been mess upon mess upon mess. The Wonderboys have had a comeback but play the originals and oh dear.. Alex Kid, Who? Shinobi who? Sega Rally, oh yeah that was on the PS2?? It was alright I guess.. tries to think of another MD game that would appeal to the general public.. Streets of Rage was ace.. Oh no new ones of them... OUTRUN yeah.. oh they don't have the license any more and you can't buy them... er...
Sega just don't have the presence to sustain their past, you had to be a person who sadly got the MD back in the day to appreciate it, there is nothing to funnel people back into the MD or MS or the Saturn or the Dreamcast.. Anything big would have been on the Nintendo console, or Playstion so the machine has to live on its exclusives, of which there are none any more. Most people will tell you Tomb Raider is a Playstation game, but it actually a Saturn game, just nobody cared. So while it might have a better port of this and that, I don't feel there is enough to push people to look at them.
Comix Zone is Impressive, but I don't think its Star Fox, Yoshi's Island, Virtua Racing or Star Ocean impressive.
I respectfully disagree with your points, and that's because you seem completely wrong in many aspects if you ask me. Most of what you say seems to be pretty subjective so I'll take this as objectively as much as possible to illustrate you, at least doing that favour:
"Sega don't make anything of note any more and haven't for a long time. Sonic was not a good game, the first level was top tier that is why they put it in every single one, but as a whole its doesn't hold up, and its transition into 3D has been mess upon mess upon mess"
"Sonic was not a good game" Huh, you wouldn't be the first person to say that, but Genesis Sonic? that was the first outing of the blue hedgehog, of course it wasn't going to be perfect, but by no means is a bad game. I'll let this video speak for myself in some of the points established here:
https://youtube.com/watch?v=hY740NlQLmAI'll resume it quickly. Sonic was made in an era where there were absolutely no rules on how everything should work or fit as a standard, as a result, developers were trying different things to spice up gameplay or see how they worked. You may think that Green Hill Zone is the only stage worth playing, well, it was the stage that developers continuously focused to polish on, the one that got the most attention because it was the first stage. But later stages provided different feelings, emotions to the player (even the slow-paced ones like Labyrinth and Marble Zone), they were trying to see how to fit the blue hedgehog with different plays. I would say that if Sonic had consisted purely of Green Hill Zone-like stages for the rest, it wouldn't be as memorable, specially considering the time period (and because while Sonic was fast, in reality, it would get this reputation properly by Sonic 2 anyway)
"but as a whole its doesn't hold up, and its transition into 3D has been mess upon mess upon mess"
I already discussed the original game and 2D series, they hold up very well in fact. As for 3D, well, that's another topic to discuss, for some people it has been a hit or a miss. They continued to sold well so even if people call it messy, it still does fairly well, I could talk about Sonic 06 but that was the result of outright mismanagement and trying to do things as fast as possible. It does have some nice music though.
Well maybe if they spent the 8 months on the other levels they would be fun to play as well, but they didn't, which makes the game feel really lopsided, and then put in Sonic 2 and I think the MS one had it as well. I got the Sega 3D pack on my 3DS and I've played and finished Sonic 1 recently. Sonic Mania seems to be the first sonic game people have liked in quite a while, and as far as I can tell from watching some play throughs, its Sonic 2 DX. Sonic and Knuckles had some variety to it..
ShiningSun wrote:
"The Wonderboys have had a comeback but play the originals and oh dear.."
...? There isn't anything in the gameplay that is wrong with Wonderboys, sometimes experimental here and there but for the most part is one of the most solid series in the Sega catalog...?
In the monster world one? 3rd one lair or world, the naming system is very complicated I don't really keep up with it, but the first area where you have to jump on the moving platforms, the controls are just horrible, to the point they made the water not kill you and you just run along the water and jump out the other side. Sega were rough around the edges and since we now know they where made in a room with devs at a table like a class room and manager sitting at the front facing them like a teacher, 3 people per game. We understand why, Mario world plays like a dream still. And again from 94-18 there was nothing, so now maybe with the remakes people are going to dig the other ones up, but for 24 years there was no new game to introduce new players.
ShiningSun wrote:
Alex Kid, Who? Shinobi who?
Alex Kidd (not Kid) was one of the earliest Sega mascots, it mostly shone with the Sega Master System demographic but it was quickly replaced by Sonic, and that's where the focus went. Back then Sega couldn't just focus on all their franchises one by one since they were still smaller and needed to play their cards right, and for the most part, they were an arcade manufacturer. I would say Alex Kidd does holds very well on that platform, as for Shinobi. It was a staple of the late 80's and early 90's, with music by Yuzo Koshiro (at least with Revenge of Shinobi) so is a cool series.
" tries to think of another MD game that would appeal to the general public.. Streets of Rage was ace.. Oh no new ones of them..."
Streets of Rage 4 was announced last year. You're welcome.
So maybe when it releases and if it is good it might then start to make new people look up SR 1,2,3 just there has been nothing to make people aware they exist in the 25 years. This is my point.
ShiningSun wrote:
"Sega just don't have the presence to sustain their past, you had to be a person who sadly got the MD back in the day to appreciate it, there is nothing to funnel people back into the MD or MS or the Saturn or the Dreamcast.. "
"Sadly" huh? I recall on a poll of the early 90's that many kids and teenagers of the era did not tell their classmates that they had a SNES due to a fear of being bullied or completely ignored in classes, as the Genesis was the cool device of the era. And it did extremely well back then, as for new people. Well, there are plenty of space shooters in there, along with some interesting arcade conversions and the like and Ristar. It has quite the catalogue (much more than what the TG16 did at least) and some hidden gems so ignoring it or calling it "nothing to funnel people back" is just outright wrong, specially considering that the new Genesis Mini has been the top item of "Must buy" preorder list on Amazon Japan, the country in which the Sega Genesis did the worst in terms of sales.
you speak of the Genesis, from what I can tell Sega of America had a solid marketing campaign early on in the Genesis life, this made it the "cool, gory yeah tough stuff with 'tude" console, while Nintendo was the boring "family friendly" console. I speak of the Mega Drive, which got pummeled by Nintendo. But kids are dumb and try to prove what they have is the best.. like how the SNES sucked because Mortal Kombat didn't have blood and guts in it.. sure but I have a better pad with 6 buttons and shoulder buttons making it much easier to play, oh and SFII I'll live without the blood. I believe in America thou buy the mid 90s the SNES was on top there as well, hence the needs for the CD,32X oh dear anything to make us look good while we wait for the Saturn to get us back the market.
Meanwhile Nintendo
Make Mario Sunshine hey this is fun, what was the old one like, Mario 64 its still fun.
New Super mario bros hey this is fun, what the old one like, Mario world, Super Mario 1,3 fun as well.
Galaxy fun, lets look back a bit, sunshine fun, Mario 64 fun.
Galaxy 2
New super mario bros 2
super mario 3d world, hey lets check out the original.. I have a cape this is awesome.. oh look at all this neat tech, and hacks and hacks and hacks sweet
Super mario maker, IT LETS YOU MAKE 1,3,World, New Super games... sweeeeeet
Odyssey this is great, what are the old ones like, Galaxy 2 that's fun, 1 is too oooo sunshine, 64 these are all great.
Zelda between worlds.. what is the original like.. Link to the past this is still good, I like it.. oh randomized sweet.. what was 2 like.. ehh okay not me for me, 1 its a bit simple.. oh but that GB one looks good, what Minish cap the forums say.. yay its amazing..
Breath of the wild is good > Twilight is good > OOt is good > majora too
Metroid Returns hey this is great, the gb version is a bit meh though.. Super metroid WOW, Zero mission, Fusion sweet. Prime 4 is coming, goes back and looks a 3,2,1
Donkey Kong Country Returns, what was this before, 1,2,3 these are fun too...
Nice big funnel to the past
Sega
Wonderboy nothing for 24 years
Sonic horrible games for decades
Ristar nope
Golden Axe nothing from 9<11 year gap>08, and the 08 game was not a hit nothing since
Sega Rally 94,98,<8 year gap>06,07,08 decent run
Shinobi 95<7 year gap>02/3 not a hit, not seen since
House of the Dead hey this is still going and people have probably played the older ones.
Does it have great games worthy of playing
sure but without the brand, or a new game to get people interested in there is no funnel. Nintendo has it, and makes updates of their old games, and builds the brands, they still stand, Sega's are "find an old guy and ask them if there is something on that other console worth playing".
ShiningSun wrote:
The Saturn...well, that was a trainwreck and lack of communication. It was Sega's attempt at trying to get back the Japanese market and ignore the NA and European one. It does have a few cult games like Panzer Dragoon and Sakura Taisen so is definitely not a bad system, but then again the PS1 did crush everyone in the competition worldwide, including Nintendo so...
Dreamcast was an interesting thing, I like the arcade-y exclusives the console had and it was overall a nice console. It has also seen a stable homebrew community, an OS (NetBSD) and more. But this was the time in which Sony just crushed the competition so it couldn't live for long.
"Comix Zone is Impressive, but I don't think its Star Fox, Yoshi's Island, Virtua Racing or Star Ocean impressive."
Is very easy to be "Impressive" when Star Fox, Yoshi's Island, Virtua Racing and Star Ocean all used additional custom chips embedded into the games to further add 3D graphics, more colors, better processing, etc. to the main console. The reason why Comix Zone is impressive is because it did all that it had with a regular Genesis cartridge with no add-ons. Is easier to say "Look how amazing this game is" on the SNES when yours have an ARM coprocessor that is significantly more powerful than the console itself, is different when all you have to work with is a standard cartridge with none.
But they are still games on a 16bit machine with 16bit era chips in them, its not added 32bit SH-1 cpus to it. But sure "neat" only, Secret of mana 2 very pretty, the cut scenes of Terranigma also spring to mind. Tales of Phantasia. Does Batman on the MegaCD count as 16bit with its extra 68K and Scaler chip?