Is there any kind of nesdev-equivalent for the pce? (Speaking in terms of documents. Community doesn't matter... well, yet anyway.)
Thing is, I don't play the pce often, but when I do, I keep thinking about how it contains two 65c02 processors (modified by hudson, making the name somewhat around the terms of hu65c02 or some other random collection of letters and numbers. ). And I don't know if it's common for nesdevvers to be interested in the PCEngine as well, but I am, ever since I saw the system specs. (Custom definable screen res!! ) But since it's 6502 (65c02, whatever, they're almost the same thing anyway!), I think I'll get the grasp on this system a little quicker than I did with the nes, considering I only have to get familiar with the registers and the addressing layout. The thing I don't like, however, is the fact that the best emulator of the system that I have is an unregistered copy of MagicEngine, which I have to keep in fullscreen, because I have > 16bit display, and I'm too lazy to change it. If there were as accurate of an emulator as that is, plus it runs windowed, plus it doesn't have to be registered (yeah I know, but I hate crippled software. ), not to mention it needs a gui and lots of features, like the ablity to disable sound channels and stuff. Oh well, I'm dreaming, but still, I think the PCE is an interesting piece of hardware that deserves a bigger dev-community, and overall fan-base (unless it's big already and I don't know about it. )
Ok ok, I'm rambling on and on now. Is there a pcedev?
Thing is, I don't play the pce often, but when I do, I keep thinking about how it contains two 65c02 processors (modified by hudson, making the name somewhat around the terms of hu65c02 or some other random collection of letters and numbers. ). And I don't know if it's common for nesdevvers to be interested in the PCEngine as well, but I am, ever since I saw the system specs. (Custom definable screen res!! ) But since it's 6502 (65c02, whatever, they're almost the same thing anyway!), I think I'll get the grasp on this system a little quicker than I did with the nes, considering I only have to get familiar with the registers and the addressing layout. The thing I don't like, however, is the fact that the best emulator of the system that I have is an unregistered copy of MagicEngine, which I have to keep in fullscreen, because I have > 16bit display, and I'm too lazy to change it. If there were as accurate of an emulator as that is, plus it runs windowed, plus it doesn't have to be registered (yeah I know, but I hate crippled software. ), not to mention it needs a gui and lots of features, like the ablity to disable sound channels and stuff. Oh well, I'm dreaming, but still, I think the PCE is an interesting piece of hardware that deserves a bigger dev-community, and overall fan-base (unless it's big already and I don't know about it. )
Ok ok, I'm rambling on and on now. Is there a pcedev?