Is there a way to make all games use all of your core? For instance, say Game A was only designed to work with one core, what can I do to spread the load onto other cores? Because whenever I play CSS or Battlefield 2 in single player mode with bots, the CPU lags when I have a lot of bots, and I would like to utilise both of my cores.
Can't you choose which CPU core runs a process? Just have the game be the only process on one of the cores. Can't get better than that unless the game was multi threaded to take advantage.
Can two people with two NES units and two copies of Final Fantasy finish the game twice as fast? Some tasks are inherently serial.
In some case, even if the game doesn't support multi-core, windows will try to spread the load on all of them so I guess there is not much you can do at the moment.
You could always try to launch the game, go in the task manager and set the processor affinity for the game to CPU1 and see what happens but I cannot guarantee any improvement. Try it and let us know how it affected the game.
Banshaku wrote:
In some case, even if the game doesn't support multi-core, windows will try to spread the load on all of them so I guess there is not much you can do at the moment.
Too bad this default behavior breaks some games and older applications. I have to manually set CPU affinity to one core in Psychonauts or else I get glitched loading screens. Various other programs (usually 9x-era) will either behave strangely or crash.
At least the fact that few programms use the full potential of multi-core yet makes me less sad to have bougt my new motherboard in march 2005 when multi-core CPUs were available barely 2 months later.
blargg wrote:
Can two people with two NES units and two copies of Final Fantasy finish the game twice as fast?
No, but you can finish any achievement in Animal Crossing: Wild World (other than the tutorial mission) twice as fast with two DS systems and two Game Cards. Or (obNESdev) you can split audio, CPU, PPU pixel rendering, and PPU filtering into separate threads in an NES emulator.
tepples wrote:
blargg wrote:
Can two people with two NES units and two copies of Final Fantasy finish the game twice as fast?
No, but you can finish any achievement in Animal Crossing: Wild World (other than the tutorial mission) twice as fast with two DS systems and two Game Cards. Or (obNESdev) you can split audio, CPU, PPU pixel rendering, and PPU filtering into separate threads in an NES emulator.
Was Blargg really serious? Oh well.