It was out the 30th of last month but I have not been checkin on it.
They claim perfect compatibility with everything. sept probably 64DD games
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the NEO N64 Myth cart SPEC v2:
* Support the N64 rom size up to 512M
* Support all save type perfectly included the flash save, not need the same save type N64 game cart to work together
* Support 100% N64 games perfectly
* Download games from PC to NEO2 cart directly via USB port
* Upload/overwrite game save to PC via USB directly
* Multi-CIC support, can use any N64 cart to boot Neo Myth on N64 console
* Support Multi games, can download 2 games at the same time and swap the game via switch
* Can select the N64 menu run from Neo2 game cart or N64 inner menu flash (under developing still)
* Upgradeable! Support upgrade the N64 Myth cart CPLD logic core through the NDP upgrade kit
peppers wrote:
They claim perfect compatibility with everything.
it's not compatibly with everything, it has at least problem with loading one game (don't remember which one though)... looks like the transfere speed is a bit slow too :/
After seeing this I would not be surprised if they made a mp3 player it would use those GBA carts for storage.
The Aladdin Deck Enhancer lives!
yeah its pretty lame that in order to use it the way I would want to, (with micro-schc) I would have to buy an overpriced neo2 to go along with it. That the main thing keeping me form considering it, that and $200 is too expencive to the N64 cart alone.
peppers wrote:
yeah its pretty lame that in order to use it the way I would want to, (with micro-schc) I would have to buy an overpriced neo2 to go along with it. That the main thing keeping me form considering it, that and $200 is too expencive to the N64 cart alone.
I want one as well but needing a GBA cart to use it is ridiculous(that and I don't really trust NeoFlash). They mustn't have sold very many of their newer GBA carts and instead of binning them they are trying to make a quick buck. Hopefully one day bunnyboy makes a PowerPak for the 64.
I asked but he did not give a responce, its dose come with a 512mbit GBA flash cart though so u can play everything with just the cart, buts is slower and obviously u can't put as much on it at once.
I also don't trust NEO flash I have had bad experiences with them in the past, and when I did when I asked bout it in there forum all I got was insulted. I do always advise staying away from neoflash products as they are overpriced and tend to be of poor quality.
peppers wrote:
I asked but he did not give a responce, its dose come with a 512mbit GBA flash cart though so u can play everything with just the cart, buts is slower and obviously u can't put as much on it at once.
I also don't trust NEO flash I have had bad experiences with them in the past, and when I did when I asked bout it in there forum all I got was insulted. I do always advise staying away from neoflash products as they are overpriced and tend to be of poor quality.
Even one of the mods(at the NeoFlash forums) commented on how Dr NEO refused to tell people why put a GBA cart in N64 flashcard.
I asked neoflash bout the gba cart thing too, but what I meant was I asked BB bout the possibility of a N64 cart but he just ignored me.
peppers wrote:
I asked neoflash bout the gba cart thing too, but what I meant was I asked BB bout the possibility of a N64 cart but he just ignored me.
Didn't read your post correctly, sorry. I wouldn't bug him about it, the NES and SNES PowerPaks seem to drain alot of his money so he might be a bit wary about a 64 one.
My biggest complaint about Neoflash is that they announce all kinds of projects that then end up as vaporware (where's their NES cart for example?).
I'll have to disagree with the people who say that Neoflash make poor products that should be avoided, though. I own the MD Myth cart and the Power PC-E flash cart, and they both work great. And on the software side you get a lot of free support, since they open-source a lot of the software and other people step up and add new features (just look at the MD Myth, and the same thing is now happening with the N64 cart).
And the price isn't really that high compared to other backup devices for the N64 (if you can find one). Personally I doubt I'll buy one since there are very few N64 games that I consider worth playing, so the only reason for me to buy one would be to run my own code on the N64 and I don't really have any projects that I'd like to do on the N64 right now.
I do hope that they continue to create backup devices for more consoles, though. It's a real niche market, and they're one of the few to do this on a relatively large scale.
danntor wrote:
Even one of the mods(at the NeoFlash forums) commented on how Dr NEO refused to tell people why put a GBA cart in N64 flashcard.
GBA is the only common consumer form factor for NOR memory. Everything else (CF, SD, Memory Stick) is a
block device using
NAND memory and would require megabytes of PSRAM to buffer the data, just like in the SNES PowerPak. I wonder how much hacking it would take to use the cheaper $20 "EZFlash 3-in-1" GBA cart instead of NeoFlash's overpriced GBA cart.
there would b less point in using the 3 in 1 since you would have to use its flash and that's almost the same as the cart it comes with. It has RAM for fast loading of GBA games from a NDS flashcart so it may be ok for development if it could be used in a way that would allow it to always be connected to a computer
Hacking it to use one of the other reasonably priced RAM adapter carts rather than the way overpriced NEO2 would be what I would want so I could use a memory card.
As for the quality of NEO flashes products yes some of them are ok but there is a hell of a lot of crap in the mix too.
It would be tricky (particularly saving) but it's almost certainly possible to emulate a N64 cart without buffering to a discrete RAM/NOR flash at all.
kyuusaku wrote:
It would be tricky (particularly saving) but it's almost certainly possible to emulate a N64 cart without buffering to a discrete RAM/NOR flash at all.
Sort of like this project.
http://64dev.retroactive.be/forum/viewtopic.php?t=52
I really hope someone brings a product like that to market as it really makes alot more sense and the method works so well with the Nintendo DS.
peppers wrote:
there would b less point in using the 3 in 1 since you would have to use its flash
All 256 Mbit of it. How many larger games were ever made? I can think of Resident Evil 64 and Conker but no others.
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and that's almost the same as the cart it comes with.
I wasn't aware that one was bundled, but at least it's a cheap way to expand capacity.
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so it may be ok for development if it could be used in a way that would allow it to always be connected to a computer
That would depend on building an adapter between the N64's PWM serial protocol and a USB port. The flash would have the BIOS; the 128 Mbit RAM would have the part of the game being developed.
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Hacking it to use one of the other reasonably priced RAM adapter carts rather than the way overpriced NEO2 would be what I would want so I could use a memory card.
But then you'd have to make a BIOS for the SuperCard that uses MIPS R4K instructions and N64 I/O rather than ARM7 instructions and GBA I/O.
MottZilla wrote:
I have no idea how that would work. As far as I can tell, a read from CF has to start at a 512-byte boundary, but a read from "RDROM" in an N64 cart does not. Otherwise, you'll only be able to run games that fit their code and data entirely into the N64's internal RAM, much like the GBA "multiboot" games that the GBA Movie Player could run.
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But then you'd have to make a BIOS for the SuperCard that uses MIPS R4K instructions and N64 I/O rather than ARM7 instructions and GBA I/O.
Then how dose the NEO2 work?
Probably just like the PowerPak and the SuperCard: the console executes the adapter's firmware upon startup, and the firmware reads the list of games from the card, lets the user pick one, and copies the selected game into a RAM chip. To get it to work on an N64 instead of a GBA, you'd have to port the firmware to run on N64 hardware. Otherwise, it's like trying to run a Sega CD game on a PlayStation: even though they use the same media, they use different instruction sets and different I/O maps.
can't the N64 flash carts hardware be used to perform these tasks?
what I ment was how dose the Neo2 gba SD card adapter work in Neoflashes new N64 flash cart as its memory source?
tepples wrote:
peppers wrote:
there would b less point in using the 3 in 1 since you would have to use its flash
All 256 Mbit of it. How many larger games were ever made? I can think of Resident Evil 64 and Conker but no others.
I'm fairly certain there were 5 games that would 512mbit. Resident Evil, Conker, and Paper Mario are the ones I recall. But I believe there were 2 more.
Pokemon Stadium 2, Ocarina of Time - Master Quest, BioHazard 2 are the other 512Mb dumps.
So from this thread there are;
Pokemon Stadium 2
Ocarina of Time - Master Quest
BioHazard 2
Resident Evil 2
Conker's Bad Furday
Paper Mario
it dose come with a 512 mbit cart.......
Ogre Battle and Paper Mario are 320M. I believe Master Quest is just 256M.
I'm pretty sure the N64 strictly reads ROM in 256 x 16-bit word bursts, page aligned.
kyuusaku wrote:
I'm pretty sure the N64 strictly reads ROM in 256 x 16-bit word bursts, page aligned.
If so, that's exactly the sort of burst a CF card, SD card, or DS Game Card puts out. But what access latency does the N64 expect from the ROM?
tepples wrote:
If so, that's exactly the sort of burst a CF card, SD card, or DS Game Card puts out. But what access latency does the N64 expect from the ROM?
Oops, I lied. Found a logic analyzer trace showing that the address doesn't have to be page aligned nor does it always read in the full 256 word bursts. This still isn't necessarily a problem though, because the default (it's programmable) delay between latching the address and data I/O is sufficient to read a couple sectors into memory. Directing cartridge SRAM writes back to NAND when they aren't sector aligned is still tricky though; up to 2 sectors will need to be read, modified and written before, during and possibly after the access cycle.
I bought a SD slot for my FPGA to give this a try.