Does anyone remember the reason big N said that Zelda 2 was delayed due to a microchip shortage?
We all know that Zelda 2 is a MMC1, (SKROM to be exact), which used a 128KB PRG ROM and 128KB CHR ROM.
MMC1 was pretty common, in most every game at the time. The 128KB mask roms and the CIC were probably also very common, so I don't see any reason this could be delayed due to a chip shortage.
Maybe Punch-Out which was the only one that used a "MMC2/4" could be delayed to to a shortage.
We all know that Zelda 2 is a MMC1, (SKROM to be exact), which used a 128KB PRG ROM and 128KB CHR ROM.
MMC1 was pretty common, in most every game at the time. The 128KB mask roms and the CIC were probably also very common, so I don't see any reason this could be delayed due to a chip shortage.
Maybe Punch-Out which was the only one that used a "MMC2/4" could be delayed to to a shortage.