GBgbs
download here:
http://mrchecker.web.fc2.com/index.htm
All you have to do just load your gb file then click the bottom button on the app that says gbs and select where you want to put the gbs file.
I don't really keep up with Game Boy stuff - is this something new / that's never been done?
I could always use this.
Now for GBA...
With GBA, you have a
lot of games using just a few music engines. There's an automated ripper called
saptapper that works for some of these.
Is there a newer version than 1.6?
I'm trying to rip songs from Jurassic Park - DNA Factor in particular.
It's ADNE (don't know what that means), but apparently it's unsupported.
This is one reason my "Jurassic Medley" MIDI was put on hiatus.
Jedi QuestMaster wrote:
I'm trying to rip songs from Jurassic Park - DNA Factor in particular.
It's ADNE (don't know what that means)
It's the game's four-character code. These replaced two-character codes (e.g. the VU in NES-VU-USA, or Dr. Mario) sometime in the Super NES era. For example, both Doom and Animal Crossing: Wild World have the four-character code AD
ME (AGB-ADME-USA and NTR-ADME-USA). Likewise, look for the mark AGB-AD
NE-USA somewhere on your Game Pak. Perhaps it uses a music player other than "sappy", such as Krawall or something custom. Ripping these is like ripping NSF: you have to learn ARM assembly and isolate the music player code.
Aaghh!
More programming!
Is there just a way to mute channels?
Jedi QuestMaster wrote:
Is there just a way to mute channels?
You can mix PSG channels, but PCM channels are mixed in software except in a few games such as Pinobee and Doom. You need "Aaghh!
More programming!" to disable them. And this programming might extend outside the mixer if the surrounding code dynamically allocates channels (as the music code in Zoop for Super NES does).
Furgh!
Oh wait, is there a GBA emulator with a debugger, or at least a cheat (value search) function?
I can get by with one of those.
Jedi QuestMaster wrote:
Oh wait, is there a GBA emulator with a debugger
You mean other than the Windows version of VisualBoyAdvance?
If you want to separate music channel from GBA games, you might be interested in learning how Nintendo's music engine works I've written a description
here.
Also you might want to look for a program called GBA2MIDI which will do the work for you (but the output won't usually be quite GM compatible).
I've tried GBA2MIDI. The problem is finding the offset for the music.
Believe me, I've tried virtually every audio-related program for GBA. Of course, this was over 5 years ago.
GBA2MIDI have a database with offsets of most games I think use the engine. If it doesn't work then it's very likely the game uses another engine.
Maybe it would help if you told us which game you have in mind.
I made a java program that checks GBA ROMs and automatically detects if it uses the engine, and displays the main parameters of the engine. However I didn't release it because it is a bit a mess and I didn't think anyone would ever use it. However, if you are interested just say so.
Bregalad wrote:
GBA2MIDI have a database with offsets of most games I think use the engine. If it doesn't work then it's very likely the game uses another engine.
Maybe it would help if you told us which game you have in mind.
I made a java program that checks GBA ROMs and automatically detects if it uses the engine, and displays the main parameters of the engine. However I didn't release it because it is a bit a mess and I didn't think anyone would ever use it. However, if you are interested just say so.
I am also interested in this ''GBA Music Detection Program'', Please email or PM me the program. I will test it!
Jurassic Park: DNA Factor [ADNE]
The program I mentioned is in fact just a part of a bigger programm which allow playing sound from any GBA game with the sound engine through Final Fantasy Advance series's music players. What it does is take a ROM which contains the data of both any game in the FF advance series, appended to the ROM you want to play sound from (the program don't append files, I did it in command line, but it might be possible to improve the thing to append files by itself). Then the program detects the presence of the sound engine in the second part of the ROM, and it found display info about it, and then hack pointers in the FFA game to point to music from the new ROM.
Do you think it would be worth releasing it ?
I have looked for weeks now, I cannot find GBgbs anywhere the only download link is the one mentioned on page one of this thread and that does not have a link to GBgbs anymore, is there any other way to get on it, I wanted to try to use it to get Battletoads & Double Dragon GB's music because the current GBS rip sounds way off, probably won't work but thats my only other option
Cool thanks! I take it its able to rip Gameboy Music then? gonna try to figure it out, I drags and dropped on the icon nothing happened, when i launch the program as you know it wasnt translated so its difficult, but fo you know if it can actually rip GBS out of GB roms?
In the upper right hand corner there's a Button click that chose your gb rom file then click the button that says gbs in english in lower right hand corner then chose where you want to put your gbs file.
Also i should note, not all games are compatible, ALOT but not all games. i included some jpegs of translated instructions , and a list of supported and unsupported games.