interesting, that is real right?
Yeah it is. I spent about 20 minutes this morning attempting to reproduce it (using Nestopia), and I was able to. I have a save state at the end (after the flagpole jump) which confirms it; you can see a small bit of the turtle walking along the bottom of the screen too.
Let me know if you want me to upload it somewhere.
I am tryin it now with "Super Mario Bros. (W) [!].rom" in Nestopia , I am able to hit the turtle but it never reappears
Wow one has to be crazy to figure this out !
Cool.
@peppers: Yeah, I had that happen a couple times too, it's purely a timing thing or a pixel-precise thing. I did it using the Super Mario Bros + Duck Hunt ROM, but I highly doubt the "ROM version" matters here. (Someone on the Cinnemassacre thread said they were able to reproduce it in Super Mario All-Stars as well)
Did Super Mario All-Stars use the exact same code?
Or did they port all the bugs too?
I think I've read somewhere that Mario All-Stars runs in 8-bit mode most of the time..
I read in
Nintendo Power that the programmers tried to preserve every
bug except for 36-1 (the "minus world"). But they failed to preserve collision response of breakable bricks.
All-Stars runs in a 224-line mode, and the bottom row of cracked bricks is hidden. That might cause the trick not to work the same way.
tepples wrote:
I read in
Nintendo Power that the programmers tried to preserve every
bug except for 36-1 (the "minus world"). But they failed to preserve collision response of breakable bricks.
All-Stars runs in a 224-line mode, and the bottom row of cracked bricks is hidden. That might cause the trick not to work the same way.
They also failed to preserve the ability to leap piranha plants of a certain height while running; the easiest example is 4-1. Either the physics aren't quite the same or the hitbox of the plants doesn't act quite the same.
tepples wrote:
All-Stars runs in a 224-line mode, and the bottom row of cracked bricks is hidden. That might cause the trick not to work the same way.
Whoa, are you sure? I could have sworn I used All-Stars to test emulators to see if they properly displayed all 239 lines. I may have to drag my SNES out of storage to check once more whether All-Stars is in 224 or 239 line mode.