Tepples,
Have you considered developing for the XBLA Indie platform? I did a game on there a few years back and got about 2000 purchases and over 15000 demo downloads. It was no where near as polished as your games (a fairly simple Snake clone without music).
Interestingly enough, the things that I got the most visibility from were homebrew projects for modern platforms, especially the PSP. I only did a few utilities and a port of the Frotz Interactive Fiction engine and I get emails every week from folks about them.
I interviewed Richard Garriott in 2002 for my senior English paper on how to get into the games industry (disclosure: I ended up going into business programming
). He said the number one thing they (at the time NC Soft North America) look for in a candidate are finished game projects. No matter what the scope, as long as the game was finished, polished and playable, was a more important that degrees. The only thing more important was prior experience in the industry (obviously).
In the interview Mr. Garriott indicated that it was better to present solo projects rather than team projects because that way they understand clearly what you did. It also gives them an opportunity to evaluate your skills with all areas of games development, not just programming. The implication was that someone barely competent with all disciplines of development was often more valuable than a person that was extremely talented in one discipline, because they (again NC Soft NA, a small development house) often needed developers that were flexible and could pitch in where needed.
We did get into the technology of those game projects as well. At the time mobile phone platforms were just coming up to the point that they were viable for games development. He indicated that any development experience, even with 2d games or old platforms, were relevant, and that new technologies were easy to pick up.
Just keep in mind that this was not a typical game industry employer. From what I've read and heard (and again, have no experience with), many development houses commoditize their developers to such an extent that many of these considerations are never taken during the hiring process.
Also this is one of the reasons I went into business programming. I found a good job with a wounderful employer, and decided that being happy in my job was more important that being challenged in my job. I challenge myself in my spare time with homebrew projects
Finally, thanks to the mod for splitting the topic.
P.S. Developing for touch-screen based devices is as brain-dead as the games you see on them. It's laughable to call a touch screen an input device for really any genre other than simple puzzles. Try running an NES emulator on your touch-screen only Android device and play literally any game other than Big Bird's Seak and Spell
And this is coming from someone that spent most of his NES dev hiatus deving for Android... *grumbles to himself*