tokumaru wrote:
So far, no game company that emulates their old games on newer platforms has given us any reason to believe they can do a better job than the enthusiasts that code emulators.
How did Nintendo emulate an N64 to a playable level on a 486 MHz single core PowerPC G3? Or is there some UltraHLE style stuff going on in the emulator on the
Ocarina of Time bonus disc and the Virtual Console N64 emulator?
tokumaru wrote:
each TV interprets the signal differently
Each TV interprets the Wii's composite output differently as well. The correct palette is the set of RGB values that, when run through the Wii's video encoder chip and decoded on a TV at given settings, produces the same colors that the NES would produce through the same TV at the same settings.