I looked at both SMB2 and 3, Journey to Silius and Hebereke. They seem to Hide thier music engine in RAM. What trick did they do to initialize like that,
In FCEUXD (all versions) It seems to be hidden. Did they Initialize it before PRG-ROM/RAM appeared. IF so, How can I put music from Journey to Silius in Hebereke or Put SMB2 music in SMB3, ect.
I know this requires pointing to a new PRG-ROM address(8000-FFFF range in RAM) in the ROM
One example is how SMB1 stores it's Music, It stores in ROM format, Same in the 8000-FFFF RAM range!
In FCEUXD (all versions) It seems to be hidden. Did they Initialize it before PRG-ROM/RAM appeared. IF so, How can I put music from Journey to Silius in Hebereke or Put SMB2 music in SMB3, ect.
I know this requires pointing to a new PRG-ROM address(8000-FFFF range in RAM) in the ROM
One example is how SMB1 stores it's Music, It stores in ROM format, Same in the 8000-FFFF RAM range!