After a lot of days spend on rev-in this based only on those diffrent angle photos, I got the following results, but
I would like to ask for help rev-ing out the interrupt part as not all connections are probably OK (other parts are 100% certain) PRG banking, CHR banking, mirroring works exactly the same way like in MMC3 (which is really rare), with the exception that bit 7 and bit 6 of bank select register are trated as if b7=0 (CHR A12 inversion off) and b6=1 ($C000-$DFFF swappable, $8000-$9FFF fixed to second-last bank), but I think original SMB3 always uses the configuration above. (I dont have access to ROM of this bootleg so I don't have idea if the game was modified and how much). I think that probably the game was not modified at all, that's why the mapper is so much similar to MMC3.
Now the tricky part - interrupts and counters. This probably does not work in the same way as in MMC3 because there is only one 8 bit counter (2x74191) which is both preloaded and counted down. But again, as I have observed, original SMB3 preloads IRQ counter every frame in NMI.
I have doubts if all connections of interrupt part are OK (other parts are 100% ok).
Except those 2x74191 there is 4040 and 2x74393. Outputs of 4040 are connected to inputs of 7420 (those connections are certain).
I don't even know what is clocking this bootleg's counter. There is one modification on this PCB:
So they put R+C instead on PPU-!A12 (probably some kind of filter, maybe they wanted to filter out those 8 consecutive edges on PPU_A12) - i dont know value of C, only R can be read.
Next modification is cut trace on IC3A input 5 (probably slight change in prescaling)
However, this filtered PPU-!A12 does not seem to be clocking the unit, it's probably ANDED with cpu-romsel (inverted cpu-!romsel from the connector) but this is not 100% sure as critical tracks are under chips and only deduction is available.