New update for Powerpak? any updated Mappers or Castlevania

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New update for Powerpak? any updated Mappers or Castlevania
by on (#46414)
Does anybody know if there is any updates to the Powerpak comming soon or is Ver. 1.20 the last? also will castlevania 3 ever work on it?


Sorry i have a habbit of asking two questions in one! iam working on my
Forum skills. Amateur.

Thanks. All comments welcomed.
Re: New update for Powerpak? any updated Mappers or Castleva
by on (#46416)
alienform wrote:
Does anybody know if there is any updates to the Powerpak comming soon or is Ver. 1.20 the last?

I guess only bunnyboy can tell if there will be new updates or not. The best you can do is keep checking his webpage every now and then.

Quote:
also will castlevania 3 ever work on it?

We're all waiting for MMC5 support on the PowerPak, but this mapper is notoriously complex, so I bet it's pretty hard to simulate. bunnyboy guaranties it can be done on the PowerPak, but god knows if anyone is working on it.

by on (#46418)
Thanks for answering! hey by the way i remember you like
Battle Arena Toshinden music i posted before! it's awsome i have a sound track cd i converted it into MP3 .. Awsome music. ( sorry for of subject)

Thanks again ~ guess i will have to wait for castlevania 3

by on (#46421)
alienform wrote:
by the way i remember you like
Battle Arena Toshinden music i posted before! it's awsome i have a sound track cd i converted it into MP3 .. Awsome music.

Yeah, I think I ripped the songs from the game's CD I borrowed from a friend. I love most of them too.

About the MMC5, I wouldn't expect it for anytime soon. As I said, it's a very complex mapper, I'm pretty sure it's the most complex one ever made for the NES. So I bet that difficulty involved in implementing it, combined with the fact that very few games (let alone GOOD games) used it, is not making anyone particularly eager to doing it.

by on (#46433)
The japanese version of CV3 is already playable on powerpak with Loopy's VRC6 mapper for powerpak.

by on (#46439)
I heard of someboy working on mmc5.......just dont expect it soon. Also if you do the audio mod the japanese version of cv3 is even better ! (imo opinions may vary from person to person)

by on (#46451)
I think I'd be more impressed/happy if someone made a VRC7 mapper for powerpak. And maybe an english patch for Lagrange Pointe if one doesn't already exist. I can already play the Japanese CV3 and really that's good enough for me.

by on (#46452)
I'd be surprised if the FPGA could fit the YM2413 core.

by on (#46575)
Awsome thanks for the help works great castlevania 3 iam using the powerpak with the special mapper and sound resistor mod awsome now i can play it! never knew it was possible to play the famicom version. WoW

by on (#47474)
Looks at though a translation for LaGrange is underway...

http://www.romhacking.net/trans/178/

by on (#47479)
OldNESJunkie wrote:
Looks at though a translation for LaGrange is underway...

http://www.romhacking.net/trans/178/


Heck yes!

by on (#49641)
While we're waiting for MMC5 (and hopefully VRC7) compatibility...

Has anyone released mapper 25 (VRC4)?

by on (#49642)
A long time ago I posted a VRC4 mapper here but it didn't have open bus emulation so games wouldn't work without hacks.

by on (#49649)
What every happened to it? And are you sure open-bus was the problem? Pretty sure I never emulated open-bus in my emulator and all the VRC4 games work fine.

by on (#49652)
Yeah, I think I'm confusing it with Konami/Bandai mappers. I deleted my project files a long time ago but by chance mapper 23 and 33 are mirrored at Nesworld: http://www.nesworld.com/nespowerpak.php Neither have working IRQ counters so they aren't terribly useful.

by on (#49683)
I would really like to see someone implement mapper 90, so that we can play Super Mario World.

I don't mean to jack this thread but while I'm on the subject of mapper 90, I just read here the other day that it is similar to MMC5, I know we have some very talented people here maybe someone could convert the mapper.

by on (#49693)
Mapper 90 is not similar to MMC5. Mapper 90 is a gigantic piece of shit. It is an over complicated mapper with shitty games that use it. Though you don't have to implement all of Mapper 90's features to get most games to run.

by on (#49700)
I read that it was here, I assumed it was a correct document.

http://nesdev.com/map90v20.txt

by on (#49718)
It said it's similar to MMC5 in that it's complex. Not that is behaves similar. They don't. The only thing similar is that both have alot of features.

by on (#49720)
Iirc kev multiplexed mapper 90 and mmc5. His litterall words (iirc) "alot of the mapper 90 banking applied"

edit:
Quote:
After that diversion, I decided to expand on mapper 90, and "multiplex" it with MMC5. MMC5 was the other "huge" mapper that I needed to implement. Interestingly, much of the mapper 90 stuff was directly applicable. The interrupt structure of course wasn't, and the split screen wasn't, but alot of the PRG and CHR banking was. I spent around 2 days to get it this far.
http://kevtris.org/Projects/console/video/page7.html