This thread is a continuation of an accidental thread-jacking of Kevtris's CopyNES thread:
http://nesdev.com/bbs/viewtopic.php?t=642
Let's discuss FDS and its various methods for copying, dumping and loading disks. Also, whatever a gamer must know to get his/her FDS running in tip-top shape would be welcome here too.
For starters, here is a tototek thread that involved discussion of many of the FDS copying/dumping/loading methods:
https://tototek.com/phpBB2/viewtopic.ph ... 02f0e34f86
To continue where the thread-jacked thread ended off, a question: If the FDS can write to a small part of the disk, but must make a full pass due to it's inability to seek, how does it go about finding the small part of the disk to write to....like a save file? Does it basically have to start at the beginning of the disk to count to where it needs to be because of it's inability to skip disk sections?
Also, does a save file always get writtien to the same part of a disk, or is that software dependent?
-Rob
http://nesdev.com/bbs/viewtopic.php?t=642
Let's discuss FDS and its various methods for copying, dumping and loading disks. Also, whatever a gamer must know to get his/her FDS running in tip-top shape would be welcome here too.
For starters, here is a tototek thread that involved discussion of many of the FDS copying/dumping/loading methods:
https://tototek.com/phpBB2/viewtopic.ph ... 02f0e34f86
To continue where the thread-jacked thread ended off, a question: If the FDS can write to a small part of the disk, but must make a full pass due to it's inability to seek, how does it go about finding the small part of the disk to write to....like a save file? Does it basically have to start at the beginning of the disk to count to where it needs to be because of it's inability to skip disk sections?
Also, does a save file always get writtien to the same part of a disk, or is that software dependent?
-Rob