80sFREAK wrote:
Thanks for the link, i think i read it while searching. I don't think there is any meaning for speed over 56k - at that time modems were something like 1200bps or 2400bps
True, but they probably did not envision being able to download game code on the fly. Imagine the cart starting up to a boot screen, the player selecting a game and the server pushing code to the cart's SRAM for execution. With a fast connection you can update the game code when changing levels without a noticeable delay.
80sFREAK wrote:
Any photos?
There are a few links to pics of the adapter on this thread...
http://nesdev.com/bbs/viewtopic.php?t=844180sFREAK wrote:
Any success with ethernet adapter?
It's been functional for some time. I did a simple map demo where the player walks around the Dragon Warrior 1 overworld. The server tracks the player's position on the map and sends map chunks as the player moves. Right now I'm trying to figure out how to put a Websockets client on the PIC so I can push the traffic over port 80 or 8080. Should run into fewer firewall issues that way.
80sFREAK wrote:
Tried Contiki?
No, I haven't really looked into it. The adapter handles the IP stack so there wasn't a need to borrow anything from Contiki. Would be a neat proof of concept though.