Just found this page. it shows how a guy turns his nes into a dedicated VS Super Mario Bros machine. thought it might intrest some
http://www.raphnet.net/electronique/nes_vs/nes_vs.php
b/c the page is in french, and not everyone in the world (including me) talks french.. here is a google translation link:
http://translate.google.com/translate?u ... uage_tools
(sorry if this is the wrong section, but it kind of felt like a hardware thing)
Wouldn't it have been easier to patch the game's palette tables and mapper writes, turn it into a CNROM, with dipswitches and coin door either connected to the expansion port or hacked around in code?
Rather than add code to the game to correct the pallette, why didnt he just put the VS PPU into the NES?
It wasn't clear to me whether he flashed the rom to a cart or if it is internal like the VS system.
If it is possible to just swap the PPU instead of reprogramming the games, it would be really cool to have this modded system to play VS ROMS at home with a flash cart (all VS games used the same mapper, right?).
-Rob
rbudrick wrote:
(all VS games used the same mapper, right?).
-Rob
nope, according to this site (I only own SMB.. so I havn't seen the other ones):
http://playchoice.riemen.net/vs_list.html
Quote:
nope, according to this site (I only own SMB.. so I havn't seen the other ones):
http://playchoice.riemen.net/vs_list.html
Whoa. I guess there are way more VS games than I'd thought. I thought there was only 5-10 early NES titles and maybe Castlevania thrown in for good measure.
-Rob
yeah, I also got very supprised when I saw that page for the first time, especially as I've never really seen any of the games in any arcade halls.
I was planning to design multi / flashcart based on these instructions but it never got anywhere. Here is the schematics for it if anyone else is interested:
Blue connector lines are for Famicart and the boxed one are for NES.