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A short background on Zzap's new creation!

May 1, 2008 at 5:02:22 PM
dangevin (219)
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(Dan Langevin) < Wiz's Mom >
Posts: 12131 - Joined: 08/17/2006
Pennsylvania
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For the benefit of those who like a little lore with their repro goodness, here's some information that Zzap (James) was kind enough to impart!

Chunkout 2

Aim of the game:
Chunkout 2 is a puzzle game where the aim of the game is to delete areas of tiles that are the same colour and shape. The bigger the chunk, the more points you get! As you delete chunks the tiles above them fall down. You can delete smaller chunks to create larger ones by lining up the colours of the tiles.

Background:
I created the first Chunkout game for the Gameboy Colour in 1999. It was for a development/backup cartridge manufacturer called Bung in Hong Kong who was running a competition (I think to promote the positive aspects of their otherwised illegally perceived products). I ended up winning a writable cartridge for my efforts on that game. A copy of the Gameboy Colour rom can be downloaded at http://pdroms.org/files/396/

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Herein follows a brief conversation James and I had regarding his new creative effort!
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NA: First off, I'd like to know a bit more about the history of Chunkout 2 - the competition you mentioned sounds really interesting. Do you have pics of the writable cart as well as any other tournament materials? How did you get hooked up with Bung? (that sounds funny)

ZZ: It was the '2nd International Game Coding Competition' run by Bung in 1999. They were well known in the Gameboy coding community at the time for developing the relatively cheap writable cartridges, and really were trying to push their non-nefarious uses of the cartridges. The were copping a lot of heat from Nintendo at the time for the gameboy writeable cartridges. In the end Nintendo won out against Bung as they were forced to dissolve the company in March 2000, only to reemerge as First Union Technology.

Here's a pic of the writable cartridge from Bung as well as the original cartridge I made myself that took an eprom.

http://i187.photobucket.com/albums/x165/Zzap_photo/chunkout/...

And here's a copy of the coding competition website with all the entries:

http://defaced.co.uk/bung/GBCodingCompetition/2ndGBCodingCom...

And the wikipedia entry on Bung:

http://en.wikipedia.org/wiki/Bung_Enterprises


NA: The game looks super, this is one of my favorite Megatouch games lol. Could you talk about the gameplay a bit?

ZZ: Alright, lets see how I can go....

With my first game I decided to approach it as a black box style of game, just simple fun gameplay with the challenge of the high-score to beat. Chunkout 2 provides 3 levels of difficulty that introduce different number of colours and shapes to make it more difficult to get a large score. While the gameplay area remains the same size, the larger variation of types of tiles makes it harder to create large chunks.  If you delete all of the tiles on the screen (a Chunkout!) you receive a bonus. Each time you play the layout of the tiles is randomly generated, so each game will be different.


NA: Some personal notes are good too - what's your professional programming history? Why do this in your spare time? Why this particular game? And ther ever-important: what's next?

ZZ: I started coding at the ripe young age of 4 on a Commodore Vic-20. My grandfather had said at the time that he wanted me to do more with the computer than just play games. This progressed soon after to a Commodore 64 which kept me entertained copying code out of books and magazine to play for many  years. Progressing from there I did a bit of stuff on the Amiga, Mac Classic and then finally PC. At University I completed a Bachelor of Software Engineering and have been working for a local IT consulting company for the past 5 years.

I do this in my spare time as I quite enjoy the simplistic architecture of the NES, which is very reminiscent of the Commodore 64. While it's simple on the surface, the trickyness comes into play when you need to play within the boundaries of the hardware itself. Too many modern languages try to  remove these boundaries, so they let you get away with anything, and it all becomes too easy. Where's the fun in that?

Next up will be something set in space...more details to come in the coming months!


NA: I'm curious, since I've been thinking about programming the DDR game for the NES, how different the  code for the GB/GBC and the NES are? There's a couple of gameboy DDR games and if I could get my hands on the rom/source I wonder how much work it would take to adapt.

ZZ: The gameboy colour is actually graphically more advanced than the NES, but they ultimately have a similar architecture. The difference is there is a good C compiler for the gameboy and quite good libraries. I'd suggest that it may be possible to rip the graphics out of the gameboy version, but it may be easiest just to start from scratch with the actual game. Perhaps if the source is written in C it may be useful as a starter for some of the games logic.

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And here's some bonus content to whet your appetite. Now what are you waiting for, go buy one!!!

Screenshots:

Title - http://home.iprimus.com.au/jamestodd/chunkout2/title.png
In game - http://home.iprimus.com.au/jamestodd/chunkout2/game.png
High score screen - http://home.iprimus.com.au/jamestodd/chunkout2/high.png

AND last but not least, where you can buy one CHEAP!

http://www.retrousb.com/index.php...

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May 1, 2008 at 5:19:19 PM
Mr. Gimmick (50)
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(Gimmick, Mr.) < King Solomon >
Posts: 4712 - Joined: 08/19/2007
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Very cool! Thats awsome Zzap that you've been coding since you were four, you've definately got some amazing talent in coding! Cant wait to try out the rom for the first game


May 1, 2008 at 5:37:04 PM
skankinmack (69)
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(mike mack) < El Ripper >
Posts: 1466 - Joined: 04/10/2007
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sweet, as soon as i get some money together, i'm so buying one of these.

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shameless plug: check out my ebay stuff

http://www.ebay.com/sch/skankinma...

May 1, 2008 at 6:09:48 PM
KHAN Games (89)
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(Kevin Hanley) < Master Higgins >
Posts: 8126 - Joined: 06/21/2007
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I like your fonts.

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gauauu: look, we all paid $10K at some point in our lives for the privilege of hanging out with Kevin


May 1, 2008 at 6:57:55 PM
xtremegamer (188)
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(Lenny Laserdisc) < Ridley Wrangler >
Posts: 2843 - Joined: 05/31/2007
Missouri
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Awesome!  Great to see another game being developed.  Looking forward to picking this one up, still need to get Glider as well.


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Paaaaper!  Have you ever seen paper?  Look at it, smell it!


May 1, 2008 at 9:44:48 PM
Quack (68)
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(Quack Quack) < King Solomon >
Posts: 3600 - Joined: 09/06/2006
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Update, sold out already!

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Mr Penguin O4 (9:01:18 PM): Quackenguin
SnappleSTG (9:01:28 PM): Pengenbush


Swing by my YouTube channel for a visit, and sub up while you're there! :)


May 1, 2008 at 9:48:01 PM
Retrogamer72 (114)
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(Pat ) < El Ripper >
Posts: 1073 - Joined: 06/07/2007
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Originally posted by: Quack

Update, sold out already!



Yea.  Its actually not.  I tried to order mine and the site like glitched on my order and it thinks I ordered 25 of them!  I only ordered 1 and paypal apparently thinks differently.  I already sent bunnyboy a message about this so hopefully he can correct it.

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PM me if you have the following Gamecube Case: Kiosk demo #17!


May 2, 2008 at 5:37:26 AM
Roth (67)
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(Rob Bryant) < Lolo Lord >
Posts: 1777 - Joined: 09/14/2006
Illinois
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Hey Zap, I just wanna say good job on getting a game out there : ) Good job bro!

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http://slydogstudios.org...

May 2, 2008 at 8:32:11 AM
Battymo (100)
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(Scrubb'n Nutz) < King Solomon >
Posts: 4478 - Joined: 10/03/2006
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This should have been an e-zine article...

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May 2, 2008 at 8:33:24 AM
nesdude (122)
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(Matt Yanders) < Ridley Wrangler >
Posts: 2962 - Joined: 10/28/2007
Iowa
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Originally posted by: Battymo

This should have been an e-zine article...


Thats what I thought when I read it as well.  Anyway, great job Zzap!


May 2, 2008 at 10:26:47 AM
Zzap (47)
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(James ) < King Solomon >
Posts: 3301 - Joined: 05/01/2007
Australia
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Originally posted by: mewithoutYou52

I like your fonts.



The 3 fonts you can see there were from 3 sources. The main title is bold Verdana, came up pretty good and was re-used on the carts. The copyright text below that is using a font I drew myself. The third font (high scores and in game) was drawn by Ste Pickford, and is available here:

http://www.zee-3.com/pickfordbros...

Some other interesting retro dev articles here:

http://www.zee-3.com/pickfordbros...
http://www.zee-3.com/pickfordbros...

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Chunkout for iPhone, iPad and iTouch out now!
Chunkout Games: FaceBook | Web

May 2, 2008 at 10:46:10 AM
Joe West (65)
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(joe Houchens) < Meka Chicken >
Posts: 878 - Joined: 10/24/2006
Michigan
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i ordered mine, have you got a est. shipping date......?

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wanted:  pokemon, mario, wario  in  gba,gbc,gb, ds    sent list of what you have...


May 2, 2008 at 11:07:42 AM
Penguin (239)
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(Justin AKA Penguin) < Wiz's Mom >
Posts: 10638 - Joined: 05/06/2007
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That is awesome, great background info too, props!

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Looking for Black cartridge Color Dreams games, last 3 I need:  Metal Fighter, Moon Ranger, Baby Boomer.  Please contact me if you have any of these!



 

May 2, 2008 at 11:36:15 AM
dangevin (219)
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(Dan Langevin) < Wiz's Mom >
Posts: 12131 - Joined: 08/17/2006
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Originally posted by: Battymo

This should have been an e-zine article...

Yes, it was one of the precious few that we had submitted. Zzap had approached me and we worked this out as the format that would have appeared in the Zine. This was "in the can" but few others were interested in contributing. I sense some resentment among various users that "their Zine" wasn't released this month. Rest assured, if we had published what little content was provided, the readership at large would have both felt disappointed and betrayed. It was agreed that releasing nothing at all was a better move than putting our name and logo on the periodical equivalent of a footnote on May 1.  As I've said elsewhere, stay tuned.

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