Homebrewers! I have contacted a few of you about music and you've asked to hear some of my work. I've uploaded the stuff I created in 09, sketches from an unmade platformer.
These are done with the basic chipset. I wanted to show the scope and range of the five channel set (really 4 as i don't use the dpcm (E) channel). Here's a current list of songs (as I upload them, I update this post).
level 1 - relentless, driving
level 2 - slow, airy
level 3 - fast and fun
level 4 - dark turn
level 5 - evil, forceful
level 6 - bossa
level 7 - breakbeat
level 8 - Intense
level 9 - creepy, melodic
level 10 - heroic
level 11 - funky
level 12 - triumphant (but in an 80s way)
To clarify: I use ppmck as my compiler, (mml files) and not famitracker (also I don't use the fc chipset). the end files ARE compiled as nsf's, I just converted them to mp3s for browser convenience. As of 3/22 I fixed the bass sound (hits an octave below 0 so now it sounds like a bass drum). Songs are looped to show how it would sound in-game.
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I AM ZI, CHIPTUNE ARTIST FOR THE NINTENDO ENTERTAINMENT SYSTEM, COMPOSER OF BOTH BLEEPS AND BOPS, VIRTUOSO OF INSTRUMENT FABRICATION, MERCENARY OF THE RETRO MUSICAL SOUNDSCAPE! THE SEGA DEVELOPMENT GUYS KNOW ME AS KNUCKLES SPRINGSTEIN, THE LONG ISLANG GEEK SQUAD KNOW ME AS ABE ECKSTEIN'S BOY, AND I AM KNOWN IN CANADA AS THAT KEENER WHO ALWAYS GETS THE NUMBER TWO BREAKFAST COMBO AT TIMMIES... and there are other secret names you do not know of yet.