Originally posted by: Mario's Right Nut
Originally posted by: Parpunk
MRN and Lucas
Both of your responses are kinda discouraging to someone like myself. I went from having some inspiration for wanting to learn, to back where i originally standed.
Sounds too hard
Thanks guys lol
MRN - I agree about the cookie cut analogy with games coming from a template etc. I also agree that people would love to express their original ideas and come up with new games. HOWEVER they have to start somewhere. I have not played battle kid or nomolos but have seen videos of both and have to say battle kid looks very similar to Mega Man, and nomolos reminded me of castlevania with a cat. I Mean they both look amazing, but still there are similarities there, obvious ones.
Just cause you can create a game a little easier isn't a bad thing. Yea the games might not be completely new groundbreaking ideas, but they would at least be a start for people like myself who have no experience. And the rate of people who want to learn that end up giving it, may be less. Thats why i suggested a program designed for making "less original" games. etc.
So to answer Khans question, for me the reason i havent learned to program yet, is because i always read discouraging posts about how im gonna have to smash my head against the wall to make the tiniest bits of progress, or im going to have to spend 80+ hours in a semester class to stand a chance. Neither things i have done, or want to do, or can possibly due with life in general.
Just to spur friendly argument, and
get further off Khan's topic, a "program" designed for less original games isn't really going to help you learn to program. Besides, if you really wanted to do this, my own tutorials offer this sort of primer. And Roth has released his base code...one could start by modifying those.
Anyway, I'm trying to think of stuff that was missing when I was starting. I think that most of it has been covered thus far, either by bunny or myself. X&Y integrated Loops, look up tables, pointers, all that fancy stuff took a while to figure out.
I sorta just stumbled into the brewery today and got into this thread expressing interest because of what Khans thread encouraged. But should have known any ideas or inputs a newb suggests wouldnt be taken seriousely, or even considered. duh!
I think this thread is turning into a clear answer why more people dont try and do this.
Lack of positive help or listening maybe
And on another note. Who said anything about wanting to learn to program? I said I wanted to make a game. If there was a easier way to make a game more people would do it. Regarless of how "unoriginal" it is. I have seen some hacks of NES games that look completely different then what it originally was. So much that it looks like a homebrewed game, and more impressive then some complete original homebrews i have seen on the NET.
IMO just because you use a piece/inspiration, of something else, doesnt mean you cant put your creative touch on it and make it different and your own.
I remember reading an article where the guitar riff for "cat scratch fever" came from Nugent ripping off the guitar riff of "i cant get no satisfaction" by the stones. Put distortion with it, lyrics, change it up a bit and no one would have ever known that.... if Nugent didnt come out and say that. Sounds completely different!
Anyways im not encouraging "ripping off" others ideas, but im just speaking from a newbs point of view, and was just saying if it was easier .........more people would participate is all. Thats why i brought up how it would be cool if there was a program for dummies is all.
Of course i would love to go bare bones and do it hardcore like they did back in the day, but im not getting paid to do it either, nor have a whole team of employees around me either, all set on a mission to create a BA game. Alot of the great games back in the day had a whole staff making them.