Originally posted by: Guntz
Originally posted by: GradualGames
-capable of outputting with no lag to modern HDMI tvs, but the max resolution/palette is say 640x480, 256 colors? (so, built in lagless upscaler) *edit* maybe even special low-res "HD" aspect ratio modes, programmable in the "old" way as described above (tile or framebuffer based)
Unfortunately, this is a rather oxymoron statement. Modern TVs are going only in the direction of huge resolutions, leaving old stuff in the dust. Having a console natively support 480p (ED) yet have to internally upscale to 1080p+ (HD) is kind of silly. What we need is new SD / ED TVs to be produced. Sure does stink that they're considered obsolete.
I'd like to hope this kind of console will still support component, s-video and composite for compatibility.
Well, given that Kevtris and bunnyboy are each creating a "new retro" version of the NES hardware that does precisely what I describe, I'm not sure why it would be unreasonable to ask for a new system that could produce 640x480 (or some equivalent low-res resolution that would have a nice square pixel aspect ratio on an HD tv), but upscale to HD tv. I.e. intentionally low resolution for the retro look, but upscaled without lag to modern HDMI resolutions (so you get big square pixels, or maybe the system also has scanline emulation in its upscaler hardware...etc.etc.)
It may be "silly" insofar as it is possible to pre-upscale intentionally low-res assets to get the same look as I am describing, but presumably this console is aimed at folks who are creating low-res games to begin with---why not make it easier for these developers by making the hardware capable of rendering low-res modes natively?
*edit* I see you're wishing for old style tvs to continue to be produced. I share this sentiment. However, if such a retro console is to gain any popularity, you're gonna have to work with what's out there...which today is disgustingly high res HD tvs.