Originally posted by: PatrickM.
I prefer the vastly superior video quality of emulators. With how little input lag there is with RA on Linux, I rarely use my CRT anymore.
yes, retroarch on wii is laggy. Retroarch on Linux is not. There is a noticeable difference in input lag between the Linux version and other versions of RA. Give it a try, see for yourself. And a simple scanline overlay is not going to add any input lag. The more complicated shaders might, but depending on the game you're playing you might not even notice. I'm not a huge fan of shaders, myself, and just stick to a scanline overlay and a very light bilinear filter, which requires virtually no processing time (1 ms, maybe).
have you ever encountered any inaccuracy that actually detracted from gameplay, and that would be noticeable to someone who hadn't played the game hundreds of times? Honestly, I think people make a huge deal out of nothing when it comes to accuracy. It's nitpicking, like (most) complaints about input lag, IMO.
Of course, once the HDMI NES/AVS is released, I'll no longer have any reason to use NES emulators.
You think the video quality is superior? Wow....well....yea to each their own. If it truly is superior, then you must be using a professional OLED BVM display. Surely you wouldn't make those comments regarding a LCD (or LED if you prefer fake names). With the horrendous motion blur, the terrible washed-out contrast ratio, the piss-poor black levels (especially in a dark room), and the "too sharp" picture for old school content, there's no way you could think that was superior to the perfect blacks, motion, etc of a CRT (especially one with a dark mask). So yea you must be using a professional OLED display (or perhaps one of the latest low-lag Plasma display)
Regarding Linux, I don't have it. I'm still on Windows 7. Lets assume that Linux however doesn't have any processing delay. OK, good. But what about other possible delays that might be present, maybe in the USB processing, or elsewhere? (forgive me I'm not knowledgeable about computers)
And yes, as stated earlier, I have encountered inaccuracies, and yes they have detracted from gameplay
but only on games that I was already familiar with. Obviously! Yea if I'm not familiar with the game, then how would I know? Haha.
Speaking of accuracy, we must consider the fact that game developers from back then used composite/RF output on a small monitor for final analysis. Sure they developed pixels via RGB, because, well, they had a PC monitor on one side for graphics design, and the 13-20 inch TV monitor on the other side. But that TV monitor was there for the final analysis, so that they could see the final products via the consumer's eyes. Take the Sega Genesis as a good example. Dithering was abused greatly on that console due to the fact that the video encoder had no trap filter, thus increasing the color bleed. This was taken advantage of big time in many - if not most - of the top rated Genesis games. Dithered patterns were used like crazy, but they only work in composite/rf. Not RGB. But then again, 99.9% of all Genesis owners were using composite/RF, so that's how games were developed. So things like a HDMI Genesis, or a HDMI NES will always be wrong.
In other words, these game were never meant to be displayed on a too sharp, poor contrast ratio, LCD with even a hint of lag. They were meant for composite/rf, in 240p, on a CRT.
Kinda how most movies are meant to be viewed in 65k (not with exaggerated red saturation like most people view them). Viewing it the way the developer intended it to be viewed will always be accurate. You may prefer it to be viewed differently, but that doesn't make it correct. But as long as your happy, who cares? So long as your happy with your setup, then that's all that really matters in end. Some people may prefer to see it the way the developer intended, others may not. Different strokes for different folks.
Anyway, I think I've made a mistake posting in this thread. My initial post was simply put to clear up a few misconceptions and help the uninformed. Hence me stating in it "I don't want to argue". And maybe I'm wrong, but I think that's what this is has turned into (an argument). I may have achieved the opposite of my original intentions. So let me just say this, I believe I've said all I need to say in regards to everything, and thus I need to simply exit the conversation. Forgive me if I've come across as harsh or arrogant, I was initially only trying to help.