Desert Strike is completed.
This was great. There's a surprising amount of depth in the controls and menu system giving you all the detailed mission info you can use to complete your missions on the "fly." Almost all of the objectives are to go somewhere and shoot things without running out of fuel or ammo, but it never feels boring. The fuel and ammo parts turn the game into a resource management game, but I found that to be a fun part of the strategy - planning which pick ups to use and when. The main draw backs are 1) I don't know if the different co-pilots mattered in this port. I didn't try them all, but the two I used seemed identical. 2) There's no music during the missions - just the sound effects. 3) The screen size is so small that it's easy to get lost. Luckily the map is a quick button press away, but many times I thought I was going the right direction but I got off track. The maps are also on an isometric view so you can hit edges and think you're at the end, but really you're in leftmost part of the middle. Maybe I have no sense of direction. But yeah, I had a blast with this, especially the last mission where your objectives are hidden until you finish the previous one.
The Super Game Boy adds a camo border and a pretty nasty color palette for what that's worth.
I think the 27 missions in the master list came from the SNES/Genesis version. The Game Boy one only has three campaigns with 5, 6, and 8 missions respectively. From what I saw in gamefaqs, that's one campaign less than the bigger consoles got, which was honestly a bit disappointing. You need to complete all missions in the campaign to get the password.
I also beat Super Mario Land which was already done this year, but I had it scheduled as my 15 game milestone in the "Beat every game" project. So, with that out of the way, I get to try Donkey Kong for the first time. I hear a lot of good things, so I'm excited.
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Collecting every US Original Gameboy game - Currently 237/510
Collecting every non-kids Philips CDi game - Currently 42/126
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