Originally posted by: arnpoly
I am completely in awe of these scores. I have only had ONE GAME over 100K. Like, I know how to play Qix and I should be good at this game, and I can't understand how you guys do so well. For me this is a candidate for the most frustrating game I've ever played. /vent
Here is my strategy:
single Qix levels:
play an exclusively corner-game. Attempt to trap the Qix tight in the corner for a >90% clear in one slow-closure. That is worth 30k+ bonus and another roughly 20k points for clearance (the 20k is the only part of score impacted by later multipliers)
twin Qix levels:
work your way up the middle and get a 55-63% clear with a final slow-closure.
At 1x that is worth around 10k. Once you have the multipliers it is more meaningful.
Then attempt to split the double-Qix to increase your multiplier.
With two Qix flinging around it is almost impossible to get a bonus-yielding clear-%, so the multiplier is more important.
Lather-rinse-repeat.
After you get a couple of multipliers, clearing single-Qix levels if worth nearly 100k per level. (pre-multiplier, they are worth around 50k per level)
Also, MOST IMPORTANT (but almost forgot to add) gain an understanding of how Qix-attraction works.
Their momentum changes are sudden and eratic, but you can actually "guide" them by getting them more-or-less stuck to you and following you places. Also, you can build traps, and then draw a partial line and wait for the fuse. The drawing-action itself gives the Qix maximum attraction to your cursor. Just be ready to close out a box quickly to stay safe.
I can consistently get into the 300's with this strategy.
But breaking into 400k territory is a luck proposition of how badly you get beat up on Level 7 and how safely you can corner-trap the single guy in Level 8 (you have a 4x multiplier by that point).
I am certain if you can repeat it on the Level 10 guy you blow well over the 500k mark, since Level 9 amplifies your multiplier to 5x.
(in my high score, the reason I didn't clear 500k is that I ended up trapping out the twins in one level with very minimal clear-% and missing a multiplier completely)